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authorF1F7Y <64418963+F1F7Y@users.noreply.github.com>2022-06-22 14:03:02 +0200
committerGitHub <noreply@github.com>2022-06-22 13:03:02 +0100
commit41ec203c56a9f2f83ad9fb1b2fcd5dd4027c96b4 (patch)
tree7b3043161911438f581fe9035b969e13de8c00e9
parent8c0ef3516f23a296c71cc4d61ec2b09746db9ca2 (diff)
downloadNorthstarMods-1.8.2-rc2.tar.gz
NorthstarMods-1.8.2-rc2.zip
Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc11.8.X
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut8
1 files changed, 7 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
index 38c9cacda..9a94b8482 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
@@ -267,7 +267,7 @@ void function Spawner_Threaded( int team )
if ( RandomInt( points.len() ) )
{
entity node = points[ GetSpawnPointIndex( points, team ) ]
- waitthread AiGameModes_SpawnDropShip( node.GetOrigin(), node.GetAngles(), team, 4, SquadHandler )
+ waitthread Aitdm_SpawnDropShip( node, team )
continue
}
}
@@ -281,6 +281,12 @@ void function Spawner_Threaded( int team )
}
}
+void function Aitdm_SpawnDropShip( entity node, int team )
+{
+ thread AiGameModes_SpawnDropShip( node.GetOrigin(), node.GetAngles(), team, 4, SquadHandler )
+ wait 20
+}
+
// Based on points tries to balance match
void function Escalate( int team )
{