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authorNachosChipeados <103285866+NachosChipeados@users.noreply.github.com>2024-11-14 19:42:11 -0400
committerGitHub <noreply@github.com>2024-11-15 00:42:11 +0100
commit227e7ef2a39adc0aebdaa95ae8f8bf2703716bd0 (patch)
tree831062f9cd48bc8f59a2adc17716ec4bf507adee
parente75be3def31f33dd56e7f208d7201d63e199ad8f (diff)
downloadNorthstarMods-1.28.5-rc2.tar.gz
NorthstarMods-1.28.5-rc2.zip
Remove clutter client logging in melee scripts (#895)v1.28.5-rc2v1.28.5
Removes logging print statements that just clutter up console.
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut32
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut48
2 files changed, 1 insertions, 79 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut
index a34def67..89ea38f0 100644
--- a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut
@@ -378,11 +378,6 @@ bool function CodeCallback_IsValidMeleeAttackTarget( entity attacker, entity tar
void function CodeCallback_OnMeleePressed( entity player )
{
-#if SERVER
- print( "SERVER: " + player + " pressed melee\n" )
-#else
- print( "CLIENT: " + player + " pressed melee\n" )
-#endif
if ( !Melee_IsAllowed( player ) )
{
@@ -410,24 +405,10 @@ void function CodeCallback_OnMeleePressed( entity player )
}
if ( player.PlayerMelee_GetState() != PLAYER_MELEE_STATE_NONE )
- {
-#if SERVER
- print( "SERVER: PlayerMelee_GetState() for " + player + " is " + player.PlayerMelee_GetState() + "\n" )
-#else
- print( "CLIENT: PlayerMelee_GetState() for " + player + " is " + player.PlayerMelee_GetState() + "\n" )
-#endif
return
- }
if ( !IsAlive( player ) )
- {
-#if SERVER
- print( "SERVER: " + player + " is dead\n" )
-#else
- print( "CLIENT: " + player + " is dead\n" )
-#endif
return
- }
thread CodeCallback_OnMeleePressed_InternalThread( player )
}
@@ -527,14 +508,7 @@ bool function PlayerTriesSyncedMelee( entity player, entity target )
}
if ( !player.Lunge_IsActive() || !player.Lunge_IsGroundExecute() || !player.Lunge_IsLungingToEntity() || (player.Lunge_GetTargetEntity() != target) )
- {
-#if SERVER
- print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee()\n" )
-#else
- print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee()\n" )
-#endif
player.Lunge_SetTargetEntity( target, false )
- }
#if SERVER
OnThreadEnd(
@@ -1024,11 +998,7 @@ SyncedMeleeChooser ornull function GetSyncedMeleeChooserForPlayerVsTarget( entit
void function CodeCallback_OnMeleeAttackAnimEvent( entity player )
{
Assert( IsValid( player ) )
-#if SERVER
- print( "SERVER: " + player + " is calling CodeCallback_OnMeleeAttackAnimEvent()\n" )
-#else
- print( "CLIENT: " + player + " is calling CodeCallback_OnMeleeAttackAnimEvent()\n" )
-#endif
+
if ( player.PlayerMelee_IsAttackActive() )
{
if ( player.IsTitan() )
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut
index 514d4aaa..031acacf 100644
--- a/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/melee/sh_melee_human.gnut
@@ -55,11 +55,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked )
{
if ( !movestunBlocked )
{
-#if SERVER
- print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" )
-#else
- print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" )
-#endif
if ( player.Lunge_SetTargetEntity( lungeTarget, true ) )
{
if ( lungeTarget.IsTitan() )
@@ -95,11 +90,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked )
function DoReactionForTitanHit( entity player, entity titan )
{
-#if SERVER
- print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" )
-#else
- print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" )
-#endif
player.Lunge_SetTargetEntity( titan, true )
if ( player.Lunge_IsLungingToEntity() )
player.Lunge_EnableFlying()
@@ -125,29 +115,11 @@ function HumanMeleeAttack( entity player )
if ( player.Lunge_IsGroundExecute() )
attackRange = 150
-#if SERVER
- print( "SERVER: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" )
-#else
- print( "CLIENT: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" )
-#endif
table traceResult = PlayerMelee_AttackTrace( player, attackRange, CodeCallback_IsValidMeleeAttackTarget )
entity hitEnt = expect entity( traceResult.ent )
if ( !IsValid( hitEnt ) )
- {
-#if SERVER
- print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" )
-#else
- print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" )
-#endif
return
- }
-
-#if SERVER
- print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" )
-#else
- print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" )
-#endif
if ( PlayerMelee_IsServerSideEffects() )
{
@@ -231,8 +203,6 @@ function HumanMeleeAttack_DoImpact( entity player, entity meleeWeapon, traceResu
vector oldVelocity = target.GetVelocity()
vector damageForce = AnglesToForward( angles ) * meleeWeapon.GetWeaponDamageForce()
- print( "SERVER: HumanMeleeAttack_DoImpact() applying damage to " + target + "\n" )
-
if ( target.IsNPC() && target.CanBeGroundExecuted() )
target.TakeDamage( target.GetHealth(), player, player, { scriptType = DF_RAGDOLL | meleeWeapon.GetWeaponDamageFlags(), damageType = DMG_MELEE_ATTACK, damageSourceId = damageSource, origin = traceResult.position, force = Vector( 0, 0, 0 ) } )
else
@@ -511,28 +481,10 @@ bool function AttemptHumanMeleeExecution( entity player, entity syncedTarget, en
void function PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack( entity player, entity target, entity meleeWeapon, table traceResult )
{
-#if SERVER
- print( "SERVER: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" )
-#else
- print( "CLIENT: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" )
-#endif
if ( !PlayerTriesSyncedMelee( player, target ) )
{
#if SERVER
- print( "SERVER: PlayerTriesSyncedMelee() for " + player + " failed\n" )
-#else
- print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " failed\n" )
-#endif
-#if SERVER
HumanMeleeAttack_DoImpact( player, meleeWeapon, traceResult )
#endif
}
- else
- {
-#if SERVER
- print( "SERVER: PlayerTriesSyncedMelee() for " + player + " succeeded\n" )
-#else
- print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " succeeded\n" )
-#endif
- }
}