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authorWilliam Miller <william-millennium@hotmail.com>2024-01-26 18:47:24 -0300
committerGitHub <noreply@github.com>2024-01-26 22:47:24 +0100
commit14561cf90f3f80ad844803bdb621c6bd720bdc55 (patch)
treeadbf181f0b1d025a36ae1f6997a7f0dcea641f2d
parent51ed7763f70273603a45dec1ca611ad3eba7f5f6 (diff)
downloadNorthstarMods-1.22.2.tar.gz
NorthstarMods-1.22.2.zip
Unlock remaining DLC items while progression is enabled (#786)v1.22.2-rc2v1.22.2
As they cannot be unlocked by levelling up and some players may still want to use them while having progression enabled, we simply keep them unlocked when progression is enabled.
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_items.nut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_items.nut b/Northstar.CustomServers/mod/scripts/vscripts/_items.nut
index a23a68b0..96623086 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_items.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_items.nut
@@ -10094,7 +10094,7 @@ void function InitUnlockAsEntitlement( string itemRef, string parentRef, int ent
unlock = file.entitlementUnlocks[fullRef]
}
- unlock.entitlementIds.append( entitlementId )
+ unlock.entitlementIds.append( 1 ) // Using `1` here instead of the huge DLC check I did previously. Having the `1` seems to keep all paid cosmetics unlocked with progression enabled.
}
array<int> function GetEntitlementIds( string itemRef, string parentRef = "" )