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authorWilliam Miller <william-millennium@hotmail.com>2023-12-14 10:39:26 -0300
committerGitHub <noreply@github.com>2023-12-14 14:39:26 +0100
commit6d678ac56b104a5c4aa2a2d9da05b163f2e1d6cd (patch)
tree62508ada42c01a1eb787c5388d87409cd062175c
parentf4df3144adbd45d48d812d102cfaf7cef474824e (diff)
downloadNorthstarMods-1.21.0-rc1.tar.gz
NorthstarMods-1.21.0-rc1.zip
Add Aegis Rank reset functionality command for Progression (#727)v1.21.0-rc1
Adds a console command to allow players to reset the Aegis Ranks of their Titans
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut23
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut16
2 files changed, 39 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
index 496e8b42..2dc88d0d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
@@ -38,6 +38,7 @@ void function Progression_Init()
#if SERVER
AddCallback_OnClientDisconnected( OnClientDisconnected )
AddClientCommandCallback( "ns_progression", ClientCommand_SetProgression )
+ AddClientCommandCallback( "ns_resettitanaegis", ClientCommand_ResetTitanAegis )
AddCallback_GameStateEnter( eGameState.Playing, OnPlaying )
#elseif CLIENT
AddCallback_OnClientScriptInit( OnClientScriptInit )
@@ -84,6 +85,28 @@ bool function ClientCommand_SetProgression( entity player, array<string> args )
return true
}
+
+/// Resets a specific Titan's Aegis rank back to `0`
+/// * `player` - The player entity to perform the action on
+/// * `args` - The arguments passed from the client command. `args[0]` should be an integer corresponding to the index of the Titan to reset.
+///
+/// Returns `true` on success and `false` on missing args.
+bool function ClientCommand_ResetTitanAegis( entity player, array<string> args )
+{
+ if ( !args.len() )
+ return false
+
+ int suitIndex = args[0].tointeger()
+ player.SetPersistentVar( "titanFDUnlockPoints[" + suitIndex + "]", 0 )
+ player.SetPersistentVar( "previousFDUnlockPoints[" + suitIndex + "]", 0 )
+ player.SetPersistentVar( "fdTitanXP[" + suitIndex + "]", 0 )
+ player.SetPersistentVar( "fdPreviousTitanXP[" + suitIndex + "]", 0 )
+
+ // Refresh Highest Aegis Titan since we might get all of them back to 1 if players wants
+ RecalculateHighestTitanFDLevel( player )
+
+ return true
+}
#endif
#if CLIENT
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut
index a97185b5..8751a250 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut
@@ -1540,6 +1540,22 @@ array<string> function GetAvailableTitanRefs( entity player )
return availableTitanRefs
}
+/// Gets the highest Titan FD level and stores it in the corresponding persistent var.
+/// * `player` - The player entity to perform the action on
+void function RecalculateHighestTitanFDLevel( entity player )
+{
+ int enumCount = PersistenceGetEnumCount( "titanClasses" )
+ int highestAegis = 0
+ for ( int i = 0; i < enumCount; i++ )
+ {
+ string enumName = PersistenceGetEnumItemNameForIndex( "titanClasses", i )
+ int aegisLevel = FD_TitanGetLevelForXP( enumName, FD_TitanGetXP( player, enumName ) )
+ if ( highestAegis < aegisLevel )
+ highestAegis = aegisLevel
+ }
+ player.SetPersistentVar( "fdStats.highestTitanFDLevel", highestAegis )
+}
+
#if MP
string function GetTitanRefForLoadoutIndex( entity player, int loadoutIndex )
{