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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-10-28 20:22:41 +0100
committerGitHub <noreply@github.com>2023-10-28 21:22:41 +0200
commit82f87121da416de0f6feab1fe2aa775c9c5b3088 (patch)
tree6143493a6d6806ee2f828085dd91e5ae73300250
parent640d3915c1a2c76ce4ff6d0c2cf7868c6d2e4f4f (diff)
downloadNorthstarMods-1.19.10-rc1.tar.gz
NorthstarMods-1.19.10-rc1.zip
Gun game was never set up to properly use the playlistvars for setting guns, and relied on playlistvaroverrides to set the score limit, this caused the change to persist to other modes
-rw-r--r--Northstar.Custom/keyvalues/playlists_v2.txt2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut8
2 files changed, 0 insertions, 10 deletions
diff --git a/Northstar.Custom/keyvalues/playlists_v2.txt b/Northstar.Custom/keyvalues/playlists_v2.txt
index 21934b31..c22e2174 100644
--- a/Northstar.Custom/keyvalues/playlists_v2.txt
+++ b/Northstar.Custom/keyvalues/playlists_v2.txt
@@ -47,8 +47,6 @@ playlists
max_teams 12
classic_mp 1
- scorelimit 21 // temp until we have a way of dynamically setting non-default scorelimit in code
-
gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA
gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001
gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index 8f34541b..ad46b42e 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -18,14 +18,6 @@ void function GamemodeGG_Init()
AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
AddCallback_GGEarnMeterFull( OnGGEarnMeterFilled )
-
- // set scorelimit if it's wrong, sort of a jank way to do it but best i've got rn
- try
- {
- if ( GetCurrentPlaylistVarInt( "scorelimit", GetGunGameWeapons().len() ) != GetGunGameWeapons().len() )
- SetPlaylistVarOverride( "scorelimit", GetGunGameWeapons().len().tostring() )
- }
- catch ( ex ) {}
}
void function OnPlayerDisconnected(entity player)