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authorx3Karma <juliuslimck@gmail.com>2023-04-22 08:59:07 +0800
committerGitHub <noreply@github.com>2023-04-22 02:59:07 +0200
commit64b666d19698380760f7c8381c6abef98e55ef11 (patch)
tree02e49c5363c4a993bbe1b0d3314e418eed74c71c
parentf6716069a26dde85866741cc066f380ddf442f7d (diff)
downloadNorthstarMods-1.13.0.tar.gz
NorthstarMods-1.13.0.zip
Revert "Revert 'Hardpoint UI Fixes (#416)' (#618)" (#619)v1.13.1-rc1v1.13.1v1.13.0-rc2v1.13.0-rc1v1.13.0
* fixed not showing Auto-Titans death in killfeed * revert indents * revert indents again * bug fix * Hardpoint Fixes * "fixed" spacing for like one line the rest of the file is kinda oof tho but not related to my pr * 69 spacing * SetPlayerNetInt is placed inside a player entity check
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut17
1 files changed, 14 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 705b7836..c5765300 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -471,8 +471,10 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point
{
- if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING))
+ if((GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_AMPED) || (GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_SELF_UNAMPING))
{
+ if (GetHardpointState(hardpoint) == CAPTURE_POINT_STATE_AMPED)
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_SELF_UNAMPING) // plays a pulsating effect on the UI only when the hardpoint is amped
SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
if(GetHardpointCaptureProgress(hardpoint)<=1.001) // unamp
@@ -546,8 +548,10 @@ void function HardpointThink( HardpointStruct hardpoint )
}
else if(file.ampingEnabled)//amping or reamping
{
- if(GetHardpointState(hardpoint)<CAPTURE_POINT_STATE_AMPING)
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING)
+ // i have no idea why but putting it CAPTURE_POINT_STATE_AMPING will say 'CONTESTED' on the UI
+ // since whether the point is contested is checked above, putting the hardpoint state to a value of 8 fixes it somehow
+ if(GetHardpointState(hardpoint)<=CAPTURE_POINT_STATE_AMPING)
+ SetHardpointState( hardpoint, 8 )
SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY * capperAmount ) ) )
if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED))
{
@@ -645,7 +649,10 @@ void function OnHardpointEntered( entity trigger, entity player )
hardpoint.militiaCappers.append( player )
foreach(CP_PlayerStruct playerStruct in file.players)
if(playerStruct.player == player)
+ {
playerStruct.isOnHardpoint = true
+ player.SetPlayerNetInt( "playerHardpointID", hardpoint.hardpoint.GetHardpointID() )
+ }
}
void function OnHardpointLeft( entity trigger, entity player )
@@ -661,7 +668,10 @@ void function OnHardpointLeft( entity trigger, entity player )
FindAndRemove( hardpoint.militiaCappers, player )
foreach(CP_PlayerStruct playerStruct in file.players)
if(playerStruct.player == player)
+ {
playerStruct.isOnHardpoint = false
+ player.SetPlayerNetInt( "playerHardpointID", 69 ) // an arbitary number to remove the hud from the player
+ }
}
string function CaptureStateToString( int state )
@@ -675,6 +685,7 @@ string function CaptureStateToString( int state )
case CAPTURE_POINT_STATE_CAPTURED:
return "CAPTURED"
case CAPTURE_POINT_STATE_AMPING:
+ case 8:
return "AMPING"
case CAPTURE_POINT_STATE_AMPED:
return "AMPED"