diff options
author | Maya <11448698+RoyalBlue1@users.noreply.github.com> | 2023-01-13 17:20:12 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-13 17:20:12 +0100 |
commit | 9bbe6832460aaabd96fef18d6e4ebb05779bb71d (patch) | |
tree | 196b38f2f90e1b004776977155413f885d8c1586 | |
parent | 3b2049a933b0831e65283b89c0ecca865ebe985c (diff) | |
download | NorthstarMods-1.12.0.tar.gz NorthstarMods-1.12.0.zip |
Fortwar fixes from #564 with my requested changes (#571)v1.12.1-rc1v1.12.1v1.12.0-rc5v1.12.0
* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
7 files changed, 239 insertions, 139 deletions
diff --git a/Northstar.Custom/mod.json b/Northstar.Custom/mod.json index 1952f72a..e81b197f 100644 --- a/Northstar.Custom/mod.json +++ b/Northstar.Custom/mod.json @@ -96,6 +96,10 @@ "RunOn": "SERVER && MP" }, { + "Path": "gamemodes/_gamemode_fw.nut", + "RunOn": "SERVER && MP" + }, + { "Path": "gamemodes/sh_gamemode_fw_custom.nut", "RunOn": "( CLIENT || SERVER ) && MP", "ClientCallback": { @@ -110,6 +114,10 @@ "RunOn": "( CLIENT || SERVER ) && MP" }, { + "Path": "gamemodes/cl_gamemode_fw_custom.nut", + "RunOn": "CLIENT && MP" + }, + { "Path": "gamemodes/cl_gamemode_fw.nut", "RunOn": "CLIENT && MP" }, @@ -419,10 +427,6 @@ } }, { - "Path": "gamemodes/_gamemode_fw.nut", - "RunOn": "SERVER && MP" - }, - { "Path": "sh_northstar_http_requests.gnut", "RunOn": "CLIENT || SERVER || UI" } diff --git a/Northstar.Custom/mod/resource/northstar_custom_english.txt b/Northstar.Custom/mod/resource/northstar_custom_english.txt Binary files differindex 794aa664..04a8d009 100644 --- a/Northstar.Custom/mod/resource/northstar_custom_english.txt +++ b/Northstar.Custom/mod/resource/northstar_custom_english.txt diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut index 89ca0636..7a5b0ee5 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut @@ -1,6 +1,10 @@ untyped global function GamemodeFW_Init -global function RateSpawnpoints_FW + +// spawn points +global function RateSpawnpointsPilot_FW +global function RateSpawnpointsTitan_FW +//global function RateSpawnpoints_FW // for battery_port.gnut to work global function FW_ReplaceMegaTurret @@ -96,7 +100,8 @@ struct // this is for saving territory's connecting time, try not to make faction dialogues play together table< int, float > teamTerrLastConnectTime // team, time - + + // unused array<entity> etitaninmlt array<entity> etitaninimc @@ -120,17 +125,18 @@ void function GamemodeFW_Init() AddCallback_GameStateEnter( eGameState.Playing, OnFWGamePlaying ) AddSpawnCallback( "item_powerup", FWAddPowerUpIcon ) - // check spawn point, WIP - AddSpawnCallback( "npc_titan", FWForcedTitanSpawnPoint ) + AddSpawnCallback( "npc_turret_mega", FWTurretHighlight ) AddCallback_OnClientConnected( OnFWPlayerConnected ) + AddCallback_PlayerClassChanged( OnFWPlayerClassChanged ) AddCallback_OnPlayerKilled( OnFWPlayerKilled ) AddCallback_OnPilotBecomesTitan( OnFWPilotBecomesTitan ) AddCallback_OnTitanBecomesPilot( OnFWTitanBecomesPilot ) ScoreEvent_SetupEarnMeterValuesForMixedModes() - SetRecalculateTitanReplacementPointCallback(FW_ReCalculateTitanReplacementPoint) - SetRequestTitanAllowedCallback(FW_RequestTitanAllowed) + SetRecalculateRespawnAsTitanStartPointCallback( FW_ForcedTitanStartPoint ) + SetRecalculateTitanReplacementPointCallback( FW_ReCalculateTitanReplacementPoint ) + SetRequestTitanAllowedCallback( FW_RequestTitanAllowed ) } @@ -222,16 +228,25 @@ void function HACK_ForceDestroyNPCs_Threaded() ///// SPAWNPOINT FUNCTIONS ///// //////////////////////////////// -void function RateSpawnpoints_FW( int checkClass, array<entity> spawnpoints, int team, entity player ) +void function RateSpawnpointsPilot_FW( int checkClass, array<entity> spawnpoints, int team, entity player ) +{ + array<entity> startSpawns = SpawnPoints_GetPilotStart( team ) + RateSpawnpoints_FW( startSpawns, checkClass, spawnpoints, team, player ) +} + +void function RateSpawnpointsTitan_FW( int checkClass, array<entity> spawnpoints, int team, entity player ) +{ + array<entity> startSpawns = SpawnPoints_GetTitanStart( team ) + RateSpawnpoints_FW( startSpawns, checkClass, spawnpoints, team, player ) +} + +void function RateSpawnpoints_FW( array<entity> startSpawns, int checkClass, array<entity> spawnpoints, int team, entity player ) { if ( HasSwitchedSides() ) team = GetOtherTeam( team ) - // check hardpoints, determine which ones we own - array<entity> startSpawns = SpawnPoints_GetPilotStart( team ) - vector averageFriendlySpawns - // average out startspawn positions + vector averageFriendlySpawns foreach ( entity spawnpoint in startSpawns ) averageFriendlySpawns += spawnpoint.GetOrigin() @@ -295,6 +310,12 @@ void function OnFWPlayerConnected( entity player ) InitFWPlayers( player ) } +void function OnFWPlayerClassChanged( entity player ) +{ + // give player a friendly highlight + Highlight_SetFriendlyHighlight( player, "fw_friendly" ) +} + void function OnFWPlayerKilled( entity victim, entity attacker, var damageInfo ) { HandleFWPlayerKilledScoreEvent( victim, attacker ) @@ -562,6 +583,7 @@ void function LoadEntities() entity turret = CreateNPC( "npc_turret_mega", TEAM_UNASSIGNED, info_target.GetOrigin(), info_target.GetAngles() ) SetSpawnOption_AISettings( turret, "npc_turret_mega_fortwar" ) SetDefaultMPEnemyHighlight( turret ) // for sonar highlights to work + Highlight_SetFriendlyHighlight( turret, "fw_friendly" ) AddEntityCallback_OnDamaged( turret, OnMegaTurretDamaged ) DispatchSpawn( turret ) @@ -1144,16 +1166,19 @@ bool function FW_IsPlayerInEnemyTerritory( entity player ) //////////////////////////////// // territory trigger don't have a kv.radius, let's use a const -// 1800 will pretty much get harvester's near titan startpoints -const float FW_SPAWNPOINT_SEARCH_RADIUS = 1800.0 +// 2800 will pretty much get harvester's near titan startpoints +const float FW_SPAWNPOINT_SEARCH_RADIUS = 2800.0 -Point function FW_ReCalculateTitanReplacementPoint( Point basePoint, entity player) +Point function FW_ReCalculateTitanReplacementPoint( Point basePoint, entity player ) { int team = player.GetTeam() // find team's harvester entity teamHarvester = FW_GetTeamHarvesterProp( team ) + if ( !IsValid( teamHarvester ) ) // team's havester has been destroyed! + return basePoint // return given value + if( Distance2D( basePoint.origin, teamHarvester.GetOrigin() ) <= FW_SPAWNPOINT_SEARCH_RADIUS ) // close enough! return basePoint // this origin is good enough @@ -1171,13 +1196,26 @@ bool function FW_RequestTitanAllowed( entity player, array< string > args ) PlayFactionDialogueToPlayer( "tw_territoryNag", player ) // notify player TryPlayTitanfallNegativeSoundToPlayer( player ) int objectiveID = 101 // which means "#FW_OBJECTIVE_TITANFALL" - //CreateCustomMessageForRefusingTitanfall( player ) Remote_CallFunction_NonReplay( player, "ServerCallback_FW_SetObjective", objectiveID ) return false } return true } +bool function TryPlayTitanfallNegativeSoundToPlayer( entity player ) +{ + if( !( "lastNegativeSound" in player.s ) ) + player.s.lastNegativeSound <- 0.0 // float + if( player.s.lastNegativeSound + 1.0 > Time() ) // in sound cooldown + return false + + // use a sound to notify player they can't titanfall here + EmitSoundOnEntityOnlyToPlayer( player, player, "titan_dryfire" ) + player.s.lastNegativeSound = Time() + + return true +} + array<entity> function FW_GetTitanSpawnPointsForTeam( int team ) { array<entity> validSpawnPoints @@ -1200,10 +1238,13 @@ array<entity> function FW_GetTitanSpawnPointsForTeam( int team ) return validSpawnPoints } -// WORKING IN PROGRESS -void function FWForcedTitanSpawnPoint( entity titan ) +// "Respawn as Titan" don't follow the rateSpawnPoints, fix it manually +entity function FW_ForcedTitanStartPoint( entity player, entity basePoint ) { - + int team = player.GetTeam() + array<entity> startPoints = SpawnPoints_GetTitanStart( team ) + entity validPoint = startPoints[ RandomInt( startPoints.len() ) ] // choose a random( maybe not safe ) start point + return validPoint } //////////////////////////////////// @@ -1343,6 +1384,21 @@ void function FWAreaThreatLevelThink_Threaded() ///// TURRET FUNCTIONS ///// //////////////////////////// +void function FWTurretHighlight( entity turret ) +{ + thread FWTurretHighlightThink( turret ) +} + +// this will clear turret's highlight upon their death, for notifying players to fix them +void function FWTurretHighlightThink( entity turret ) +{ + turret.EndSignal( "OnDestroy" ) + Highlight_SetFriendlyHighlight( turret, "fw_friendly" ) + + turret.WaitSignal( "OnDeath" ) + Highlight_ClearFriendlyHighlight( turret ) +} + // for battery_port, replace the turret with new one entity function FW_ReplaceMegaTurret( entity perviousTurret ) { @@ -1673,7 +1729,7 @@ entity function FW_GetTeamHarvesterProp( int team ) void function FW_createHarvester() { - // mlt havester spawn + // imc havester spawn fw_harvesterImc = SpawnHarvester( file.harvesterImc_info.GetOrigin(), file.harvesterImc_info.GetAngles(), GetCurrentPlaylistVarInt( "fw_harvester_health", FW_DEFAULT_HARVESTER_HEALTH ), GetCurrentPlaylistVarInt( "fw_harvester_shield", FW_DEFAULT_HARVESTER_SHIELD ), TEAM_IMC ) fw_harvesterImc.harvester.Minimap_SetAlignUpright( true ) fw_harvesterImc.harvester.Minimap_AlwaysShow( TEAM_IMC, null ) @@ -1683,6 +1739,7 @@ void function FW_createHarvester() fw_harvesterImc.harvester.Minimap_SetCustomState( eMinimapObject_prop_script.FD_HARVESTER ) AddEntityCallback_OnDamaged( fw_harvesterImc.harvester, OnHarvesterDamaged ) AddEntityCallback_OnPostDamaged( fw_harvesterImc.harvester, OnHarvesterPostDamaged ) + // imc havester settings // don't set this, or sonar pulse will try to find it and failed to set highlight //fw_harvesterMlt.harvester.SetScriptName("fw_team_tower") @@ -1721,6 +1778,8 @@ void function FW_createHarvester() GameRules_SetTeamScore( TEAM_IMC , 100 ) GameRules_SetTeamScore2( TEAM_IMC , 100 ) } + +// this function can't handle specific damageSourceID, such as plasma railgun, but is the best to scale both shield and health damage void function OnHarvesterDamaged( entity harvester, var damageInfo ) { if ( !IsValid( harvester ) ) @@ -1728,7 +1787,8 @@ void function OnHarvesterDamaged( entity harvester, var damageInfo ) int friendlyTeam = harvester.GetTeam() int enemyTeam = GetOtherTeam( friendlyTeam ) - + int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo ) + HarvesterStruct harvesterstruct // current harveter's struct if( friendlyTeam == TEAM_MILITIA ) harvesterstruct = fw_harvesterMlt @@ -1748,53 +1808,45 @@ void function OnHarvesterDamaged( entity harvester, var damageInfo ) // always reset harvester's recharge delay harvesterstruct.lastDamage = Time() -} -void function OnHarvesterPostDamaged( entity harvester, var damageInfo ) -{ - if ( !IsValid( harvester ) ) - return - - int friendlyTeam = harvester.GetTeam() - int enemyTeam = GetOtherTeam( friendlyTeam ) - - GameRules_SetTeamScore( friendlyTeam , 1.0 * GetHealthFrac( harvester ) * 100 ) - - int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo ) - entity attacker = DamageInfo_GetAttacker( damageInfo ) - float damageAmount = DamageInfo_GetDamage( damageInfo ) - if(damageAmount == 0) - return - printt("Harvester damage", damageAmount,attacker, damageSourceID) - if ( !damageSourceID && !damageAmount && !attacker ) // actually not dealing any damage? - return + // done damage adjustments here, since harvester prop's health is setting manually through damageAmount if ( damageSourceID == eDamageSourceId.mp_titancore_laser_cannon ) DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 50 ) // laser core shreds super well for some reason - // plasma railgun can always do no-charge shots and deal same damage - if ( damageSourceID == eDamageSourceId.mp_titanweapon_sniper ) // nerf northstar + // plasma railgun can always do no-charge shots and deal same damage + if ( damageSourceID == eDamageSourceId.mp_titanweapon_sniper ) // nerf northstar + { DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 3 ) + entity inflictor = DamageInfo_GetInflictor( damageInfo ) + if( IsValid( inflictor ) && inflictor.IsProjectile() ) + { + inflictor.s.extraDamagePerBullet = expect int( inflictor.s.extraDamagePerBullet ) / 3 + } + } - // leadwall have high pilot damage so works really well aginst harvester - if ( damageSourceID == eDamageSourceId.mp_titanweapon_leadwall ) // nerf ronin - DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 2 ) + // leadwall have high pilot damage so works really well aginst harvester + if ( damageSourceID == eDamageSourceId.mp_titanweapon_leadwall ) // nerf ronin + DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 2 ) - // missiles mostly have high pilot damage so works really well aginst harvester + // missiles mostly have high pilot damage so works really well aginst harvester if ( damageSourceID == eDamageSourceId.mp_titanweapon_salvo_rockets || damageSourceID == eDamageSourceId.mp_titanweapon_shoulder_rockets || - damageSourceID == eDamageSourceId.mp_titancore_salvo_core + damageSourceID == eDamageSourceId.mp_titancore_salvo_core ) // titan missiles DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 3 ) - if ( damageSourceID == eDamageSourceId.mp_titanweapon_flightcore_rockets ) // flight core shreds well - DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 5 ) + if ( damageSourceID == eDamageSourceId.mp_titanweapon_sticky_40mm ) // 40mm trakcer cannon + DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 2 ) + + if ( damageSourceID == eDamageSourceId.mp_titanweapon_flightcore_rockets ) // flight core shreds well + DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 5 ) - // cluster missle is very effective against non-moving targets - if ( damageSourceID == eDamageSourceId.mp_titanweapon_dumbfire_rockets ) // cluster missile shreds super well - DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 10 ) + // cluster missle is very effective against non-moving targets + if ( damageSourceID == eDamageSourceId.mp_titanweapon_dumbfire_rockets ) // cluster missile shreds super well + DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 10 ) - // scorch's thermites is very effective against non-moving targets + // scorch's thermites is very effective against non-moving targets if ( damageSourceID == eDamageSourceId.mp_titanweapon_heat_shield || damageSourceID == eDamageSourceId.mp_titanweapon_meteor_thermite || damageSourceID == eDamageSourceId.mp_titanweapon_flame_wall || @@ -1803,12 +1855,44 @@ void function OnHarvesterPostDamaged( entity harvester, var damageInfo ) ) // scorch's thermite damages, nerf scorch DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 5 ) +} +void function OnHarvesterPostDamaged( entity harvester, var damageInfo ) +{ + if ( !IsValid( harvester ) ) + return + + int friendlyTeam = harvester.GetTeam() + int enemyTeam = GetOtherTeam( friendlyTeam ) + + GameRules_SetTeamScore( friendlyTeam , 1.0 * GetHealthFrac( harvester ) * 100 ) + + int damageSourceID = DamageInfo_GetDamageSourceIdentifier( damageInfo ) + entity attacker = DamageInfo_GetAttacker( damageInfo ) + int scriptType = DamageInfo_GetCustomDamageType( damageInfo ) + float damageAmount = DamageInfo_GetDamage( damageInfo ) + + if(damageAmount == 0) + return + + if ( !damageSourceID && !damageAmount && !attacker ) // actually not dealing any damage? + return + + // prevent player from sniping the harvester cross-map + if ( attacker.IsPlayer() && !FW_IsPlayerInEnemyTerritory( attacker ) ) + { + Remote_CallFunction_NonReplay( attacker , "ServerCallback_FW_NotifyNeedsEnterEnemyArea" ) + DamageInfo_SetDamage( damageInfo, 0 ) + DamageInfo_SetCustomDamageType( damageInfo, scriptType | DF_NO_INDICATOR ) // hide the hitmarker + return // these damage won't do anything to the harvester + } + HarvesterStruct harvesterstruct // current harveter's struct if( friendlyTeam == TEAM_MILITIA ) harvesterstruct = fw_harvesterMlt if( friendlyTeam == TEAM_IMC ) harvesterstruct = fw_harvesterImc + damageAmount = DamageInfo_GetDamage( damageInfo ) // get damageAmount again after all damage adjustments if ( !attacker.IsTitan() ) @@ -1819,12 +1903,18 @@ void function OnHarvesterPostDamaged( entity harvester, var damageInfo ) damageAmount = 0 // never damage haveter's prop } + if( !harvesterstruct.harvesterShieldDown ) + { + PlayFactionDialogueToTeam( "fortwar_baseShieldDownFriendly", friendlyTeam ) + PlayFactionDialogueToTeam( "fortwar_baseShieldDownEnemy", enemyTeam ) + harvesterstruct.harvesterShieldDown = true // prevent shield dialogues from repeating + } + harvesterstruct.harvesterDamageTaken = harvesterstruct.harvesterDamageTaken + damageAmount // track damage for wave recaps float newHealth = harvester.GetHealth() - damageAmount float oldhealthpercent = ( ( harvester.GetHealth().tofloat() / harvester.GetMaxHealth() ) * 100 ) - float healthpercent = ( ( newHealth / harvester.GetMaxHealth() ) * 100 ) - + if (healthpercent <= 75 && oldhealthpercent > 75) // we don't want the dialogue to keep saying "Harvester is below 75% health" everytime they take additional damage { PlayFactionDialogueToTeam( "fortwar_baseDmgFriendly75", friendlyTeam ) @@ -1854,48 +1944,48 @@ void function OnHarvesterPostDamaged( entity harvester, var damageInfo ) harvester.SetHealth( newHealth ) harvesterstruct.havesterWasDamaged = true - if ( attacker.IsPlayer() ) { - // dialogue for enemy attackers - if( !harvesterstruct.harvesterShieldDown ) - PlayFactionDialogueToTeam( "fortwar_baseEnemyAllyAttacking", enemyTeam ) + // dialogue for enemy attackers + if( !harvesterstruct.harvesterShieldDown ) + PlayFactionDialogueToTeam( "fortwar_baseEnemyAllyAttacking", enemyTeam ) attacker.NotifyDidDamage( harvester, DamageInfo_GetHitBox( damageInfo ), DamageInfo_GetDamagePosition( damageInfo ), DamageInfo_GetCustomDamageType( damageInfo ), DamageInfo_GetDamage( damageInfo ), DamageInfo_GetDamageFlags( damageInfo ), DamageInfo_GetHitGroup( damageInfo ), DamageInfo_GetWeapon( damageInfo ), DamageInfo_GetDistFromAttackOrigin( damageInfo ) ) - // get newest damage for adding score! - int scoreDamage = int( DamageInfo_GetDamage( damageInfo ) ) - // score events - attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, scoreDamage ) - - // add to player structs - file.playerDamageHarvester[ attacker ].recentDamageTime = Time() - file.playerDamageHarvester[ attacker ].storedDamage += scoreDamage - - // enough to earn score? - if( file.playerDamageHarvester[ attacker ].storedDamage >= FW_HARVESTER_DAMAGE_SEGMENT ) - { - AddPlayerScore( attacker, "FortWarTowerDamage", attacker ) - attacker.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_FW_TOWER_DAMAGE ) - file.playerDamageHarvester[ attacker ].storedDamage -= FW_HARVESTER_DAMAGE_SEGMENT // reset stored damage - } + // get newest damage for adding score! + int scoreDamage = int( DamageInfo_GetDamage( damageInfo ) ) + // score events + attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, scoreDamage ) + + // add to player structs + file.playerDamageHarvester[ attacker ].recentDamageTime = Time() + file.playerDamageHarvester[ attacker ].storedDamage += scoreDamage + + // enough to earn score? + if( file.playerDamageHarvester[ attacker ].storedDamage >= FW_HARVESTER_DAMAGE_SEGMENT ) + { + AddPlayerScore( attacker, "FortWarTowerDamage", attacker ) + attacker.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_FW_TOWER_DAMAGE ) + file.playerDamageHarvester[ attacker ].storedDamage -= FW_HARVESTER_DAMAGE_SEGMENT // reset stored damage + } } - - if ( harvester.GetHealth() == 0 ) - { - SetWinner( enemyTeam ) - //PlayFactionDialogueToTeam( "scoring_wonMercy", enemyTeam ) - //PlayFactionDialogueToTeam( "fortwar_matchLoss", friendlyTeam ) - GameRules_SetTeamScore2( friendlyTeam, 0 ) // force set score2 to 0( shield bar will empty ) - GameRules_SetTeamScore( friendlyTeam, 0 ) // force set score to 0( health 0% ) - } + // harvester down! + if ( harvester.GetHealth() == 0 ) + { + // force deciding winner + SetWinner( enemyTeam ) + //PlayFactionDialogueToTeam( "scoring_wonMercy", enemyTeam ) + //PlayFactionDialogueToTeam( "fortwar_matchLoss", friendlyTeam ) + GameRules_SetTeamScore2( friendlyTeam, 0 ) // force set score2 to 0( shield bar will empty ) + GameRules_SetTeamScore( friendlyTeam, 0 ) // force set score to 0( health 0% ) + } } -void function HarvesterThink( HarvesterStruct fd_harvester ) +void function HarvesterThink( HarvesterStruct fw_harvester ) { - entity harvester = fd_harvester.harvester + entity harvester = fw_harvester.harvester EmitSoundOnEntity( harvester, "coop_generator_startup" ) @@ -1903,8 +1993,8 @@ void function HarvesterThink( HarvesterStruct fd_harvester ) float lastTime = Time() wait 4 int lastShieldHealth = harvester.GetShieldHealth() - generateBeamFX( fd_harvester ) - generateShieldFX( fd_harvester ) + generateBeamFX( fw_harvester ) + generateShieldFX( fw_harvester ) EmitSoundOnEntity( harvester, "coop_generator_ambient_healthy" ) @@ -1915,26 +2005,26 @@ void function HarvesterThink( HarvesterStruct fd_harvester ) float currentTime = Time() float deltaTime = currentTime -lastTime - if ( IsValid( fd_harvester.particleShield ) ) + if ( IsValid( fw_harvester.particleShield ) ) { vector shieldColor = GetShieldTriLerpColor( 1.0 - ( harvester.GetShieldHealth().tofloat() / harvester.GetShieldHealthMax().tofloat() ) ) - EffectSetControlPointVector( fd_harvester.particleShield, 1, shieldColor ) + EffectSetControlPointVector( fw_harvester.particleShield, 1, shieldColor ) } - if( IsValid( fd_harvester.particleBeam ) ) + if( IsValid( fw_harvester.particleBeam ) ) { vector beamColor = GetShieldTriLerpColor( 1.0 - ( harvester.GetHealth().tofloat() / harvester.GetMaxHealth().tofloat() ) ) - EffectSetControlPointVector( fd_harvester.particleBeam, 1, beamColor ) + EffectSetControlPointVector( fw_harvester.particleBeam, 1, beamColor ) } - if ( fd_harvester.harvester.GetShieldHealth() == 0 ) - if( IsValid( fd_harvester.particleShield ) ) - fd_harvester.particleShield.Destroy() + if ( fw_harvester.harvester.GetShieldHealth() == 0 ) + if( IsValid( fw_harvester.particleShield ) ) + fw_harvester.particleShield.Destroy() - if ( ( ( currentTime-fd_harvester.lastDamage ) >= GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) ) + if ( ( ( currentTime-fw_harvester.lastDamage ) >= GetCurrentPlaylistVarFloat( "fw_harvester_regen_delay", FW_DEFAULT_HARVESTER_REGEN_DELAY ) ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) ) { - if( !IsValid( fd_harvester.particleShield ) ) - generateShieldFX( fd_harvester ) + if( !IsValid( fw_harvester.particleShield ) ) + generateShieldFX( fw_harvester ) if( harvester.GetShieldHealth() == 0 ) EmitSoundOnEntity( harvester, "coop_generator_shieldrecharge_start" ) @@ -1942,15 +2032,16 @@ void function HarvesterThink( HarvesterStruct fd_harvester ) if (!isRegening) { EmitSoundOnEntity( harvester, "coop_generator_shieldrecharge_resume" ) - fd_harvester.harvesterShieldDown = false + fw_harvester.harvesterShieldDown = false isRegening = true } - float newShieldHealth = ( harvester.GetShieldHealthMax() / GENERATOR_SHIELD_REGEN_TIME * deltaTime ) + harvester.GetShieldHealth() + float newShieldHealth = ( harvester.GetShieldHealthMax() / GetCurrentPlaylistVarFloat( "fw_harvester_regen_time", FW_DEFAULT_HARVESTER_REGEN_TIME ) * deltaTime ) + harvester.GetShieldHealth() + // shield full if ( newShieldHealth >= harvester.GetShieldHealthMax() ) { - StopSoundOnEntity( harvester, "coop_generator_shieldrecharge_resume" ) + StopSoundOnEntity( harvester, "coop_generator_shieldrecharge_resume" ) harvester.SetShieldHealth( harvester.GetShieldHealthMax() ) EmitSoundOnEntity( harvester, "coop_generator_shieldrecharge_end" ) PlayFactionDialogueToTeam( "fortwar_baseShieldUpFriendly", harvester.GetTeam() ) @@ -1961,7 +2052,7 @@ void function HarvesterThink( HarvesterStruct fd_harvester ) harvester.SetShieldHealth( newShieldHealth ) } } - else if ( ( ( currentTime-fd_harvester.lastDamage ) < GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) ) + else if ( ( ( currentTime-fw_harvester.lastDamage ) < GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) ) { isRegening = false } @@ -1978,13 +2069,13 @@ void function HarvesterThink( HarvesterStruct fd_harvester ) } } -void function HarvesterAlarm( HarvesterStruct fd_harvester ) +void function HarvesterAlarm( HarvesterStruct fw_harvester ) { - while( IsAlive( fd_harvester.harvester ) ) + while( IsAlive( fw_harvester.harvester ) ) { - if( fd_harvester.harvester.GetShieldHealth() == 0 ) + if( fw_harvester.harvester.GetShieldHealth() == 0 ) { - wait EmitSoundOnEntity( fd_harvester.harvester, "coop_generator_underattack_alarm" ) + wait EmitSoundOnEntity( fw_harvester.harvester, "coop_generator_underattack_alarm" ) } else { diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fw_custom.nut new file mode 100644 index 00000000..68a710e8 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fw_custom.nut @@ -0,0 +1,13 @@ +// cl_gamemode_fw already exists in vanilla game file +// this file is to register more network vars or remote functions +global function ServerCallback_FW_NotifyNeedsEnterEnemyArea + +void function ServerCallback_FW_NotifyNeedsEnterEnemyArea() +{ + AnnouncementData announcement = Announcement_Create( "#FW_ENTER_ENEMY_AREA" ) + Announcement_SetSoundAlias( announcement, "UI_InGame_LevelUp" ) + Announcement_SetSubText( announcement, "#FW_TITAN_REQUIRED_SUB" ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) +} diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut index 0cd2fd62..d999bb4c 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut @@ -9,6 +9,8 @@ global function SHCreateGamemodeFW_Init // default havester settings global const int FW_DEFAULT_HARVESTER_HEALTH = 25000 global const int FW_DEFAULT_HARVESTER_SHIELD = 5000 +global const float FW_DEFAULT_HARVESTER_REGEN_DELAY = 12.0 +global const float FW_DEFAULT_HARVESTER_REGEN_TIME = 10.0 // default turret settings global const int FW_DEFAULT_TURRET_HEALTH = 12500 global const int FW_DEFAULT_TURRET_SHIELD = 4000 @@ -25,6 +27,8 @@ void function SHCreateGamemodeFW_Init() // harvester playlistvar AddPrivateMatchModeSettingArbitrary( "#PL_fw", "fw_harvester_health", FW_DEFAULT_HARVESTER_HEALTH.tostring() ) AddPrivateMatchModeSettingArbitrary( "#PL_fw", "fw_harvester_shield", FW_DEFAULT_HARVESTER_SHIELD.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#PL_fw", "fw_harvester_regen_delay", FW_DEFAULT_HARVESTER_REGEN_DELAY.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#PL_fw", "fw_harvester_regen_time", FW_DEFAULT_HARVESTER_REGEN_TIME.tostring() ) // turret playlistvar AddPrivateMatchModeSettingArbitrary( "#PL_fw", "fw_turret_health", FW_DEFAULT_TURRET_HEALTH.tostring() ) AddPrivateMatchModeSettingArbitrary( "#PL_fw", "fw_turret_shield", FW_DEFAULT_TURRET_SHIELD.tostring() ) @@ -59,8 +63,8 @@ void function CreateGamemodeFW() #if SERVER GameMode_AddServerInit( FORT_WAR, GamemodeFW_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( FORT_WAR, RateSpawnpoints_FW ) - GameMode_SetTitanSpawnpointsRatingFunc( FORT_WAR, RateSpawnpoints_FW ) + GameMode_SetPilotSpawnpointsRatingFunc( FORT_WAR, RateSpawnpointsPilot_FW ) + GameMode_SetTitanSpawnpointsRatingFunc( FORT_WAR, RateSpawnpointsTitan_FW ) #elseif CLIENT GameMode_AddClientInit( FORT_WAR, CLGamemodeFW_Init ) #endif @@ -74,6 +78,8 @@ void function FWOnRegisteringNetworkVars() if ( GAMETYPE != FORT_WAR ) return + Remote_RegisterFunction( "ServerCallback_FW_NotifyNeedsEnterEnemyArea" ) + RegisterNetworkedVariable( "turretSite1", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "turretSite2", SNDC_GLOBAL, SNVT_ENTITY ) RegisterNetworkedVariable( "turretSite3", SNDC_GLOBAL, SNVT_ENTITY ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index ca8dc5f1..ec426754 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -19,6 +19,8 @@ global function ShouldEntTakeDamage_SPMP global function GetTitanBuildTime global function TitanPlayerHotDropsIntoLevel +global function SetRecalculateRespawnAsTitanStartPointCallback + struct { bool killcamsEnabled = true bool playerDeathsHidden = false @@ -26,6 +28,8 @@ struct { entity intermissionCamera array<entity> specCams + + entity functionref( entity player, entity basePoint ) recalculateRespawnAsTitanStartPointCallback } file void function BaseGametype_Init_MPSP() @@ -443,6 +447,9 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) player.isSpawning = true entity spawnpoint = FindSpawnPoint( player, true, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() ) + if ( file.recalculateRespawnAsTitanStartPointCallback != null ) + spawnpoint = file.recalculateRespawnAsTitanStartPointCallback( player, spawnpoint ) + TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player ) asset model = GetPlayerSettingsAssetForClassName( titanLoadout.setFile, "bodymodel" ) @@ -500,7 +507,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) titan.Destroy() // pilotbecomestitan leaves an npc titan that we need to delete else RespawnAsPilot( player ) // this is 100% an edgecase, just avoid softlocking if we ever hit it in playable gamestates - + camera.Fire( "Disable", "!activator", 0, player ) camera.Destroy() }) @@ -509,6 +516,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) player.RespawnPlayer( null ) // spawn player as pilot so they get their pilot loadout on embark player.SetOrigin( titan.GetOrigin() ) + ClearTitanAvailable( player ) // titanfall succeed, clear titan availability // don't make player titan when entity batteryContainer is not valid. // This will prevent a servercrash that sometimes occur when evac is disabled and somebody is calling a titan in the defeat screen. @@ -577,6 +585,11 @@ void function CheckForAutoTitanDeath( entity victim, entity attacker, var damage } } +void function SetRecalculateRespawnAsTitanStartPointCallback( entity functionref( entity player, entity basePoint ) callbackFunc ) +{ + file.recalculateRespawnAsTitanStartPointCallback = callbackFunc +} + // stuff to change later bool function ShouldEntTakeDamage_SPMP( entity ent, var damageInfo ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut index 349f9131..57361362 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/titan/_replacement_titans.gnut @@ -20,7 +20,6 @@ global function req global function ReplacementTitan global function TryAnnounceTitanfallWarningToEnemyTeam global function GetTitanForPlayer -global function TryPlayTitanfallNegativeSoundToPlayer global function ShouldSetTitanRespawnTimer @@ -539,32 +538,6 @@ bool function ClientCommand_RequestTitan( entity player, array<string> args ) return true } -bool function TryPlayTitanfallNegativeSoundToPlayer( entity player ) -{ - if( !( "lastNegativeSound" in player.s ) ) - player.s.lastNegativeSound <- 0.0 // float - if( player.s.lastNegativeSound + 3.0 > Time() ) // in sound cooldown - return false - - EmitSoundOnEntityOnlyToPlayer( player, player, "titan_dryfire" ) - player.s.lastNegativeSound = Time() - - return true -} - -/* // serverSideRUI can't handle localized strings -void function CreateCustomMessageForRefusingTitanfall( entity player ) -{ - if( !( "lastMessageSend" in player.s ) ) - player.s.lastMessageSend <- 0.0 // float - if( player.s.lastMessageSend + 10 > Time() ) // in message cooldown - return - - NSSendInfoMessageToPlayer( player, "#FW_OBJECTIVE_TITANFALL" ) - player.s.lastMessageSend = Time() -} -*/ - // This a baseline titan request function; the only things that prevent this from happening are // common cases; wrong gamestate, already has a titan, is currently dead, etc... bool function RequestTitan( entity player ) |