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authorNoCatt <86153630+NoCatt@users.noreply.github.com>2024-02-29 00:37:57 +0100
committerGitHub <noreply@github.com>2024-02-29 00:37:57 +0100
commit51eb5eade9aedd69b64a293e95c008a8a8d1f908 (patch)
treed6242fee4c3df52c0ee2a7402f1fafeb26daa9b8
parentf2041fbb144707e68c8c772d418479b6ac53bf07 (diff)
downloadNorthstarMods-51eb5eade9aedd69b64a293e95c008a8a8d1f908.tar.gz
NorthstarMods-51eb5eade9aedd69b64a293e95c008a8a8d1f908.zip
Add weapon dropped callbackv1.24.3-rc2v1.24.3-rc1
Adds a callback for when a weapon is dropped. In the progress this also fixes weapons still dropping unintentionally in certain case.
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut20
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut25
3 files changed, 31 insertions, 16 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
index 63756fdc..141cfe15 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
@@ -51,8 +51,6 @@ void function SvLoadoutsMP_Init()
AddClientCommandCallback( "InGameMPMenuClosed", ClientCommandCallback_InGameMPMenuClosed )
AddClientCommandCallback( "LoadoutMenuClosed", ClientCommandCallback_LoadoutMenuClosed )
}
-
- AddCallback_OnPlayerKilled( DestroyDroppedWeapon )
}
void function SetLoadoutGracePeriodEnabled( bool enabled )
@@ -62,20 +60,10 @@ void function SetLoadoutGracePeriodEnabled( bool enabled )
void function SetWeaponDropsEnabled( bool enabled )
{
- file.weaponDropsEnabled = enabled
-}
-
-void function DestroyDroppedWeapon( entity victim, entity attacker, var damageInfo )
-{
- if ( !file.weaponDropsEnabled && IsValid( victim.GetActiveWeapon() ) )
- thread DelayDestroyDroppedWeapon( victim.GetActiveWeapon() )
-}
-
-void function DelayDestroyDroppedWeapon( entity weapon )
-{
- WaitEndFrame()
- if ( IsValid( weapon ) )
- weapon.Destroy()
+ if( enabled )
+ FlagSet( "WeaponDropsAllowed" )
+ else
+ FlagClear( "WeaponDropsAllowed" )
}
void function AddCallback_OnTryGetTitanLoadout( TryGetTitanLoadoutCallbackType callback )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 9288f75e..b77a37b2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -43,6 +43,8 @@ void function BaseGametype_Init_MPSP()
AddCallback_OnPlayerKilled( CheckForAutoTitanDeath )
RegisterSignal( "PlayerRespawnStarted" )
RegisterSignal( "KillCamOver" )
+
+ FlagInit( "WeaponDropsAllowed", true )
}
void function SetIntermissionCamera( entity camera )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut
index ff281d6e..8644296e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut
@@ -18,6 +18,8 @@ global function CodeCallback_OnProjectileGrappled
global function DamageInfo_ScaleDamage
global function CodeCallback_CheckPassThroughAddsMods
global function SetTitanMeterGainScale
+global function CodeCallback_WeaponDropped
+global function AddCallback_OnWeaponDropped
#if MP
global function CodeCallback_OnServerAnimEvent
@@ -43,6 +45,7 @@ struct
]
table<entity, AccumulatedDamageData> playerAccumulatedDamageData
+ array< void functionref( entity ) > weaponDroppedCallbacks
} file
void function CodeCallback_Init()
@@ -1030,4 +1033,26 @@ void function CodeCallback_OnServerAnimEvent( entity ent, string eventName )
PerfEnd( PerfIndexServer.CB_OnServerAnimEvent )
}
+
+void function AddCallback_OnWeaponDropped( void functionref( entity ) callback )
+{
+ file.weaponDroppedCallbacks.append( callback )
+}
+
+void function CodeCallback_WeaponDropped( entity weapon )
+{
+ // shamelessly taken form SP
+ if ( !IsValid( weapon ) )
+ return
+
+ // Might look a bit hacky to put it here, but thats how SP does it
+ if ( !Flag( "WeaponDropsAllowed" ) )
+ {
+ weapon.Destroy()
+ return
+ }
+
+ foreach( callback in file.weaponDroppedCallbacks )
+ callback( weapon )
+}
#endif // #if MP \ No newline at end of file