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#include "mods/modmanager.h"
static void* (*__fastcall o_pBinkOpen)(const char* path, uint32_t flags) = nullptr;
static void* __fastcall h_BinkOpen(const char* path, uint32_t flags)
{
std::string filename(fs::path(path).filename().string());
spdlog::info("BinkOpen {}", filename);
// figure out which mod is handling the bink
Mod* fileOwner = nullptr;
for (Mod& mod : g_pModManager->m_LoadedMods)
{
if (!mod.m_bEnabled)
continue;
if (std::find(mod.BinkVideos.begin(), mod.BinkVideos.end(), filename) != mod.BinkVideos.end())
fileOwner = &mod;
}
if (fileOwner)
{
// create new path
fs::path binkPath(fileOwner->m_ModDirectory / "media" / filename);
return o_pBinkOpen(binkPath.string().c_str(), flags);
}
else
return o_pBinkOpen(path, flags);
}
ON_DLL_LOAD_CLIENT("bink2w64.dll", BinkRead, (CModule module))
{
o_pBinkOpen = module.GetExportedFunction("BinkOpen").RCast<decltype(o_pBinkOpen)>();
HookAttach(&(PVOID&)o_pBinkOpen, (PVOID)h_BinkOpen);
}
ON_DLL_LOAD_CLIENT("engine.dll", BinkVideo, (CModule module))
{
// remove engine check for whether the bik we're trying to load exists in r2/media, as this will fail for biks in mods
// note: the check in engine is actually unnecessary, so it's just useless in practice and we lose nothing by removing it
module.Offset(0x459AD).NOP(6);
}
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