1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "pch.h"
#include "chatcommand.h"
#include "concommand.h"
// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
typedef void(__fastcall *ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
ClientSayTextType SayText;
void ConCommand_say(const CCommand& args)
{
if (args.ArgC() >= 2)
SayText(nullptr, args.ArgS(), true, false);
}
void ConCommand_say_team(const CCommand& args)
{
if (args.ArgC() >= 2)
SayText(nullptr, args.ArgS(), true, true);
}
void InitialiseChatCommands(HMODULE baseAddress)
{
SayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
}
|