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#pragma once
union Vector3
{
struct
{
float x;
float y;
float z;
};
float raw[3];
Vector3() : x(0), y(0), z(0) {}
Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3(float* pRawFloats) // assumes float[3] => vector
{
memcpy(raw, pRawFloats, sizeof(this));
}
void MakeValid()
{
for (auto& fl : raw)
if (isnan(fl))
fl = 0;
}
// todo: more operators maybe
bool operator==(const Vector3& other)
{
return x == other.x && y == other.y && z == other.z;
}
};
union QAngle
{
struct
{
float x;
float y;
float z;
float w;
};
float raw[4];
// todo: more operators maybe
bool operator==(const QAngle& other)
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
};
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