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#pragma once
#include "vector.h"
// use the R2 namespace for game funcs
namespace R2
{
// server entity stuff
class CBaseEntity;
extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
#pragma pack(push, 1)
struct CBasePlayer
{
char pad[0x58];
uint32_t m_nPlayerIndex;
// +0x5C
char pad1[0x1C34];
bool m_hasBadReputation; // 0x1C90
char m_communityName[64]; // 0x1C91
char m_communityClanTag[16]; // 0x1CD1
char m_factionName[16]; // 0x1CE1
char m_hardwareIcon[16]; // 0x1CF1
bool m_happyHourActive; // 0x1D01
};
#pragma pack(pop)
extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
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