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#include "pch.h"
#include "squirrel.h"
#include "masterserver.h"
#include "serverauthentication.h"
#include "dedicated.h"
#include "r2client.h"
#include "r2server.h"
#include <filesystem>
// void function NSEarlyWritePlayerPersistenceForLeave( entity player )
SQRESULT SQ_EarlyWritePlayerPersistenceForLeave(HSquirrelVM* sqvm)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
{
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false;
g_pServerAuthentication->WritePersistentData(pClient);
return SQRESULT_NULL;
}
// bool function NSIsWritingPlayerPersistence()
SQRESULT SQ_IsWritingPlayerPersistence(HSquirrelVM* sqvm)
{
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
return SQRESULT_NOTNULL;
}
// bool function NSIsPlayerLocalPlayer( entity player )
SQRESULT SQ_IsPlayerLocalPlayer(HSquirrelVM* sqvm)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
spdlog::warn("NSIsPlayerLocalPlayer got null player");
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false);
return SQRESULT_NOTNULL;
}
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, pClient->m_UID));
return SQRESULT_NOTNULL;
}
// bool function NSIsDedicated()
SQRESULT SQ_IsDedicated(HSquirrelVM* sqvm)
{
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, IsDedicatedServer());
return SQRESULT_NOTNULL;
}
ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (CModule module))
{
g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
"void", "NSEarlyWritePlayerPersistenceForLeave", "entity player", "", SQ_EarlyWritePlayerPersistenceForLeave);
g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsPlayerLocalPlayer", "entity player", "", SQ_IsPlayerLocalPlayer);
g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated);
}
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