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#include "pch.h"
#include "NSMem.h"
ON_DLL_LOAD("server.dll", MiscServerFixes, [](HMODULE baseAddress)
{
uintptr_t ba = (uintptr_t)baseAddress;
// nop out call to VGUI shutdown since it crashes the game when quitting from the console
NSMem::NOP(ba + 0x154A96, 5);
// ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue)
// this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches
NSMem::BytePatch(ba + 0x153920, "C3");
})
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