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#pragma once
struct color24
{
uint8_t r, g, b;
};
typedef struct color32_s
{
bool operator!=(const struct color32_s& other) const
{
return r != other.r || g != other.g || b != other.b || a != other.a;
}
inline unsigned* asInt(void)
{
return reinterpret_cast<unsigned*>(this);
}
inline const unsigned* asInt(void) const
{
return reinterpret_cast<const unsigned*>(this);
}
inline void Copy(const color32_s& rhs)
{
*asInt() = *rhs.asInt();
}
uint8_t r, g, b, a;
} color32;
struct SourceColor
{
unsigned char R;
unsigned char G;
unsigned char B;
unsigned char A;
SourceColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
R = r;
G = g;
B = b;
A = a;
}
SourceColor()
{
R = 0;
G = 0;
B = 0;
A = 0;
}
};
//-----------------------------------------------------------------------------
// Purpose: Basic handler for an rgb set of colors
// This class is fully inline
//-----------------------------------------------------------------------------
class Color
{
public:
Color(int r, int g, int b, int a = 255)
{
_color[0] = (unsigned char)r;
_color[1] = (unsigned char)g;
_color[2] = (unsigned char)b;
_color[3] = (unsigned char)a;
}
void SetColor(int _r, int _g, int _b, int _a = 0)
{
_color[0] = (unsigned char)_r;
_color[1] = (unsigned char)_g;
_color[2] = (unsigned char)_b;
_color[3] = (unsigned char)_a;
}
void GetColor(int& _r, int& _g, int& _b, int& _a) const
{
_r = _color[0];
_g = _color[1];
_b = _color[2];
_a = _color[3];
}
int GetValue(int index) const
{
return _color[index];
}
void SetRawColor(int color32)
{
*((int*)this) = color32;
}
int GetRawColor(void) const
{
return *((int*)this);
}
inline int r() const
{
return _color[0];
}
inline int g() const
{
return _color[1];
}
inline int b() const
{
return _color[2];
}
inline int a() const
{
return _color[3];
}
unsigned char& operator[](int index)
{
return _color[index];
}
const unsigned char& operator[](int index) const
{
return _color[index];
}
bool operator==(const Color& rhs) const
{
return (*((int*)this) == *((int*)&rhs));
}
bool operator!=(const Color& rhs) const
{
return !(operator==(rhs));
}
Color& operator=(const Color& rhs)
{
SetRawColor(rhs.GetRawColor());
return *this;
}
Color& operator=(const color32& rhs)
{
_color[0] = rhs.r;
_color[1] = rhs.g;
_color[2] = rhs.b;
_color[3] = rhs.a;
return *this;
}
color32 ToColor32(void) const
{
color32 newColor {};
newColor.r = _color[0];
newColor.g = _color[1];
newColor.b = _color[2];
newColor.a = _color[3];
return newColor;
}
std::string ToANSIColor()
{
std::string out = "\033[38;2;";
out += std::to_string(_color[0]) + ";";
out += std::to_string(_color[1]) + ";";
out += std::to_string(_color[2]) + ";";
out += "49m";
return out;
}
SourceColor ToSourceColor()
{
return SourceColor(_color[0], _color[1], _color[2], _color[3]);
}
private:
unsigned char _color[4];
};
namespace NS::Colors
{
extern Color SCRIPT_UI;
extern Color SCRIPT_CL;
extern Color SCRIPT_SV;
extern Color NATIVE_UI;
extern Color NATIVE_CL;
extern Color NATIVE_SV;
extern Color NATIVE_ENGINE;
extern Color FILESYSTEM;
extern Color RPAK;
extern Color NORTHSTAR;
extern Color ECHO;
extern Color TRACE;
extern Color DEBUG;
extern Color INFO;
extern Color WARN;
extern Color ERR;
extern Color CRIT;
extern Color OFF;
}; // namespace NS::Colors
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