Age | Commit message (Collapse) | Author |
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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This reverts commit 17217a39681c7fed35bee95195bdba7eaf508911 (PR #548) which introduced a regression allowing auth to progress further than intended.
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Fixes bots crashing servers when they are the first to connect to it. Also moves player auth to `CServer::ConnectClient`. This allows the removal of `iNextPlayerUid` and `pNextPlayerToken` which were the cause of issues previously since they were not initialized by bots.
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Help strings for `ns_server_name` and `ns_server_desc` were swapped.
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Adds a check to always allow local player through banlist to aid with players accidentally banning themselves.
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- Renames `MemoryAddress` to `CMemoryAddress`
- Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
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Consists of a JSON object including a type key and a HMAC-SHA256
signature using the gameserver-specific token from the masterserver
as the key.
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* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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* fix sv_alltalk 1 (broken originally by respawn changes)
* nvm i forgor to commit literally the main file
* fix formatting
* unsure why this was buidling but it shouldn't've been? fix build errors
regardless
* remove duplicate alltalk.cpp
* add (experimental) potentially less jank patch
* (now working) better patch for checking if alltalk is enabled
* oops put a z in it boo womp
* fixup formatting
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* Reject banned players during masterserver auth
This is backwards-compatible with old masterserver versions (it will
be treated as a general authentication failure).
* Reword server ban message
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* add additional properties to CBasePlayer
* fixup names
* use hex offsets
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* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
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* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
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Revert "add FCVAR_REPLICATED to ns_server_name (#386)"
This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
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* add FCVAR_REPLICATED to ns_server_name
* add FCVAR_REPLICATED ns_server_desc too
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rejection from local server (#360)
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
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* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
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