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path: root/primedev/shared/misccommands.cpp
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-rw-r--r--primedev/shared/misccommands.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/primedev/shared/misccommands.cpp b/primedev/shared/misccommands.cpp
index 648525b9..29d92d2d 100644
--- a/primedev/shared/misccommands.cpp
+++ b/primedev/shared/misccommands.cpp
@@ -21,6 +21,7 @@ void ConCommand_force_newgame(const CCommand& arg)
void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
{
+ NOTE_UNUSED(arg);
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
g_pMasterServerManager->m_bNewgameAfterSelfAuth = true;
g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
@@ -28,6 +29,7 @@ void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
{
+ NOTE_UNUSED(arg);
if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());