diff options
Diffstat (limited to 'primedev/core/filesystem/rpakfilesystem.cpp')
-rw-r--r-- | primedev/core/filesystem/rpakfilesystem.cpp | 543 |
1 files changed, 391 insertions, 152 deletions
diff --git a/primedev/core/filesystem/rpakfilesystem.cpp b/primedev/core/filesystem/rpakfilesystem.cpp index da72646b..c3e5e74e 100644 --- a/primedev/core/filesystem/rpakfilesystem.cpp +++ b/primedev/core/filesystem/rpakfilesystem.cpp @@ -2,206 +2,447 @@ #include "mods/modmanager.h" #include "dedicated/dedicated.h" #include "core/tier0.h" +#include "util/utils.h" -AUTOHOOK_INIT() - -// there are more i'm just too lazy to add +#pragma pack(push, 1) struct PakLoadFuncs { - void* unk0[3]; - int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1); - void* unk1[2]; - void* (*UnloadPak)(int iPakHandle, void* callback); - void* unk2[6]; - void* (*LoadFile)(const char* path); // unsure - void* unk3[10]; - void* (*ReadFileAsync)(const char* pPath, void* a2); + void (*InitRpakSystem)(); + void (*AddAssetLoaderWithJobDetails)(/*assetTypeHeader*/ void*, uint32_t, int); + void (*AddAssetLoader)(/*assetTypeHeader*/ void*); + PakHandle (*LoadRpakFileAsync)(const char* pPath, void* allocator, int flags); + void (*LoadRpakFile)(const char*, __int64(__fastcall*)(), __int64, void(__cdecl*)()); + __int64 qword28; + void (*UnloadPak)(PakHandle iPakHandle, void* callback); + __int64 qword38; + __int64 qword40; + __int64 qword48; + __int64 qword50; + FARPROC (*GetDllCallback)(__int16 a1, const CHAR* a2); + __int64 (*GetAssetByHash)(__int64 hash); + __int64 (*GetAssetByName)(const char* a1); + __int64 qword70; + __int64 qword78; + __int64 qword80; + __int64 qword88; + __int64 qword90; + __int64 qword98; + __int64 qwordA0; + __int64 qwordA8; + __int64 qwordB0; + __int64 qwordBB; + void* (*OpenFile)(const char* pPath); + __int64 CloseFile; + __int64 qwordD0; + __int64 FileReadAsync; + __int64 ComplexFileReadAsync; + __int64 GetReadJobState; + __int64 WaitForFileReadJobComplete; + __int64 CancelFileReadJob; + __int64 CancelFileReadJobAsync; + __int64 qword108; }; +static_assert(sizeof(PakLoadFuncs) == 0x110); +#pragma pack(pop) PakLoadFuncs* g_pakLoadApi; - PakLoadManager* g_pPakLoadManager; -void** pUnknownPakLoadSingleton; -int PakLoadManager::LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource) +static char* pszCurrentMapRpakPath = nullptr; +static PakHandle* piCurrentMapRpakHandle = nullptr; +static PakHandle* piCurrentMapPatchRpakHandle = nullptr; +static /*CModelLoader*/ void** ppModelLoader = nullptr; +static void** rpakMemoryAllocator = nullptr; + +static __int64 (*o_pLoadGametypeSpecificRpaks)(const char* levelName) = nullptr; +static __int64 (**o_pCleanMaterialSystemStuff)() = nullptr; +static __int64 (**o_pCModelLoader_UnreferenceAllModels)(/*CModelLoader*/ void* a1) = nullptr; +static char* (*o_pLoadlevelLoadscreen)(const char* levelName) = nullptr; +static unsigned int (*o_pGetPakPatchNumber)(const char* pPakPath) = nullptr; + +// Marks all mod Paks to be unloaded on next map load. +// Also cleans up any mod Paks that are already unloaded. +void PakLoadManager::UnloadAllModPaks() { - int nHandle = g_pakLoadApi->LoadPakAsync(pPath, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); - - // set the load source of the pak we just loaded - if (nHandle != -1) - GetPakInfo(nHandle)->m_nLoadSource = nLoadSource; - - return nHandle; + NS::log::rpak->info("Reloading RPaks on next map load..."); + for (auto& modPak : m_modPaks) + { + modPak.m_markedForDelete = true; + } + // clean up any paks that are both marked for unload and already unloaded + CleanUpUnloadedPaks(); + SetForceReloadOnMapLoad(true); } -void PakLoadManager::UnloadPak(const int nPakHandle) +// Tracks all Paks related to a mod. +void PakLoadManager::TrackModPaks(Mod& mod) { - g_pakLoadApi->UnloadPak(nPakHandle, nullptr); + const fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (auto& modRpakEntry : mod.Rpaks) + { + ModPak_t pak; + pak.m_modName = mod.Name; + pak.m_path = (modPakPath / modRpakEntry.m_pakName).string(); + pak.m_pathHash = STR_HASH(pak.m_path); + + pak.m_preload = modRpakEntry.m_preload; + pak.m_dependentPakHash = modRpakEntry.m_dependentPakHash; + pak.m_mapRegex = modRpakEntry.m_loadRegex; + + m_modPaks.push_back(pak); + } } -void PakLoadManager::UnloadMapPaks() +// Untracks all paks that aren't currently loaded and are marked for unload. +void PakLoadManager::CleanUpUnloadedPaks() { - for (auto& pair : m_vLoadedPaks) - if (pair.second.m_nLoadSource == ePakLoadSource::MAP) - UnloadPak(pair.first); + auto fnRemovePredicate = [](ModPak_t& pak) -> bool { return pak.m_markedForDelete && pak.m_handle == PakHandle::INVALID; }; + + m_modPaks.erase(std::remove_if(m_modPaks.begin(), m_modPaks.end(), fnRemovePredicate), m_modPaks.end()); } -LoadedPak* PakLoadManager::TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash) +// Unloads all paks that are marked for unload. +void PakLoadManager::UnloadMarkedPaks() { - LoadedPak pak; - pak.m_nLoadSource = nLoadSource; - pak.m_nPakHandle = nPakHandle; - pak.m_nPakNameHash = nPakNameHash; + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); + + (*o_pCModelLoader_UnreferenceAllModels)(*ppModelLoader); + (*o_pCleanMaterialSystemStuff)(); + + for (auto& modPak : m_modPaks) + { + if (modPak.m_handle == PakHandle::INVALID || !modPak.m_markedForDelete) + continue; - m_vLoadedPaks.insert(std::make_pair(nPakHandle, pak)); - return &m_vLoadedPaks.at(nPakHandle); + g_pakLoadApi->UnloadPak(modPak.m_handle, *o_pCleanMaterialSystemStuff); + modPak.m_handle = PakHandle::INVALID; + } } -void PakLoadManager::RemoveLoadedPak(int nPakHandle) +// Loads all modded paks for the given map. +void PakLoadManager::LoadModPaksForMap(const char* mapName) { - m_vLoadedPaks.erase(nPakHandle); + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); + + for (auto& modPak : m_modPaks) + { + // don't load paks that are already loaded + if (modPak.m_handle != PakHandle::INVALID) + continue; + std::cmatch matches; + if (!std::regex_match(mapName, matches, modPak.m_mapRegex)) + continue; + + modPak.m_handle = g_pakLoadApi->LoadRpakFileAsync(modPak.m_path.c_str(), *rpakMemoryAllocator, 7); + m_mapPaks.push_back(modPak.m_pathHash); + } } -LoadedPak* PakLoadManager::GetPakInfo(const int nPakHandle) +// Unloads all modded map paks. +void PakLoadManager::UnloadModPaks() { - return &m_vLoadedPaks.at(nPakHandle); + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); + + (*o_pCModelLoader_UnreferenceAllModels)(*ppModelLoader); + (*o_pCleanMaterialSystemStuff)(); + + for (auto& modPak : m_modPaks) + { + for (auto it = m_mapPaks.begin(); it != m_mapPaks.end(); ++it) + { + if (*it != modPak.m_pathHash) + continue; + + m_mapPaks.erase(it, it + 1); + g_pakLoadApi->UnloadPak(modPak.m_handle, *o_pCleanMaterialSystemStuff); + modPak.m_handle = PakHandle::INVALID; + break; + } + } + + // If this has happened, we may have leaked a pak? + // It basically means that none of the entries in m_modPaks matched the hash in m_mapPaks so we didn't end up unloading it + assert_msg(m_mapPaks.size() == 0, "Not all map paks were unloaded?"); } -int PakLoadManager::GetPakHandle(const size_t nPakNameHash) +// Called after a Pak was loaded. +void PakLoadManager::OnPakLoaded(std::string& originalPath, std::string& resultingPath, PakHandle resultingHandle) { - for (auto& pair : m_vLoadedPaks) - if (pair.second.m_nPakNameHash == nPakNameHash) - return pair.first; + if (IsVanillaCall()) + { + // add entry to loaded vanilla rpaks + m_vanillaPaks.emplace_back(originalPath, resultingHandle); + } - return -1; + LoadDependentPaks(resultingPath, resultingHandle); } -int PakLoadManager::GetPakHandle(const char* pPath) +// Called before a Pak was unloaded. +void PakLoadManager::OnPakUnloading(PakHandle handle) { - return GetPakHandle(STR_HASH(pPath)); + UnloadDependentPaks(handle); + + if (IsVanillaCall()) + { + // remove entry from loaded vanilla rpaks + auto fnRemovePredicate = [handle](std::pair<std::string, PakHandle>& pair) -> bool { return pair.second == handle; }; + + m_vanillaPaks.erase(std::remove_if(m_vanillaPaks.begin(), m_vanillaPaks.end(), fnRemovePredicate), m_vanillaPaks.end()); + + // no need to handle aliasing here, if vanilla wants it gone, it's gone + } + else + { + // note: aliasing is handled the old way, long term todo: move it over to the PakLoadManager + // handle the potential unloading of an aliased vanilla rpak (we aliased it, and we are now unloading the alias, so we should load + // the vanilla one again) + // for (auto& [path, resultingHandle] : m_vanillaPaks) + //{ + // if (resultingHandle != handle) + // continue; + + // // load vanilla rpak + //} + } + + // set handle of the mod pak (if any) that has this handle for proper tracking + for (auto& modPak : m_modPaks) + { + if (modPak.m_handle == handle) + modPak.m_handle = PakHandle::INVALID; + } } -void* PakLoadManager::LoadFile(const char* path) +// Whether the vanilla game has this rpak +static bool VanillaHasPak(const char* pakName) { - return g_pakLoadApi->LoadFile(path); + fs::path originalPath = fs::path("./r2/paks/Win64") / pakName; + unsigned int highestPatch = o_pGetPakPatchNumber(pakName); + if (highestPatch) + { + // add the patch path to the extension + char buf[16]; + snprintf(buf, sizeof(buf), "(%02u).rpak", highestPatch); + // remove the .rpak and add the new suffix + originalPath = originalPath.replace_extension().string() + buf; + } + else + { + originalPath /= pakName; + } + + return fs::exists(originalPath); } -void HandlePakAliases(char** map) +// If vanilla doesn't have an rpak for this path, tries to map it to a modded rpak of the same name. +void PakLoadManager::FixupPakPath(std::string& pakPath) { - // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift - for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--) + if (VanillaHasPak(pakPath.c_str())) + return; + + for (ModPak_t& modPak : m_modPaks) { - Mod* mod = &g_pModManager->m_LoadedMods[i]; - if (!mod->m_bEnabled) + if (modPak.m_markedForDelete) continue; - if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) + fs::path modPakFilename = fs::path(modPak.m_path).filename(); + if (pakPath == modPakFilename.string()) { - *map = &mod->RpakAliases[*map][0]; + pakPath = modPak.m_path; return; } } } -void LoadPreloadPaks() +// Loads all "Preload" Paks. todo: deprecate Preload. +void PakLoadManager::LoadPreloadPaks() { - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_LoadedMods) + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); + + for (auto& modPak : m_modPaks) { - if (!mod.m_bEnabled) + if (modPak.m_markedForDelete || modPak.m_handle != PakHandle::INVALID || !modPak.m_preload) continue; - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + modPak.m_handle = g_pakLoadApi->LoadRpakFileAsync(modPak.m_path.c_str(), *rpakMemoryAllocator, 7); + } +} - for (ModRpakEntry& pak : mod.Rpaks) - if (pak.m_bAutoLoad) - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT); +// Causes all "Postload" paks to be loaded again. +void PakLoadManager::ReloadPostloadPaks() +{ + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); + + // pretend that we just loaded all of these vanilla paks + for (auto& [path, handle] : m_vanillaPaks) + { + LoadDependentPaks(path, handle); } } -void LoadPostloadPaks(const char* pPath) +// Wrapper for Pak load API. +void* PakLoadManager::OpenFile(const char* path) { - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_LoadedMods) + return g_pakLoadApi->OpenFile(path); +} + +// Loads Paks that depend on this Pak. +void PakLoadManager::LoadDependentPaks(std::string& path, PakHandle handle) +{ + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); + + const size_t hash = STR_HASH(path); + for (auto& modPak : m_modPaks) { - if (!mod.m_bEnabled) + if (modPak.m_handle != PakHandle::INVALID) + continue; + if (modPak.m_dependentPakHash != hash) continue; - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); - - for (ModRpakEntry& pak : mod.Rpaks) - if (pak.m_sLoadAfterPak == pPath) - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT); + // load pak + modPak.m_handle = g_pakLoadApi->LoadRpakFileAsync(modPak.m_path.c_str(), *rpakMemoryAllocator, 7); + m_dependentPaks.emplace_back(handle, hash); } } -void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) +// Unloads Paks that depend on this Pak. +void PakLoadManager::UnloadDependentPaks(PakHandle handle) { - // whether the vanilla game has this rpak - bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName); + ++m_reentranceCounter; + const ScopeGuard guard([&]() { --m_reentranceCounter; }); - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_LoadedMods) + auto fnRemovePredicate = [&](std::pair<PakHandle, size_t>& pair) -> bool { - if (!mod.m_bEnabled) - continue; + if (pair.first != handle) + return false; - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + for (auto& modPak : m_modPaks) + { + if (modPak.m_pathHash != pair.second || modPak.m_handle == PakHandle::INVALID) + continue; - for (ModRpakEntry& pak : mod.Rpaks) + // unload pak + g_pakLoadApi->UnloadPak(modPak.m_handle, *o_pCleanMaterialSystemStuff); + modPak.m_handle = PakHandle::INVALID; + } + + return true; + }; + m_dependentPaks.erase(std::remove_if(m_dependentPaks.begin(), m_dependentPaks.end(), fnRemovePredicate), m_dependentPaks.end()); +} + +// Handles aliases for rpaks defined in rpak.json, effectively redirecting an rpak load to a different path. +static void HandlePakAliases(std::string& originalPath) +{ + // convert the pak being loaded to its aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift + for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--) + { + Mod* mod = &g_pModManager->m_LoadedMods[i]; + if (!mod->m_bEnabled) + continue; + + if (mod->RpakAliases.find(originalPath) != mod->RpakAliases.end()) { - if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) - { - // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally - if (!bHasOriginalPak) - { - std::string path = (modPakPath / pak.m_sPakName).string(); - *pakName = new char[path.size() + 1]; - strcpy(*pakName, &path[0]); - (*pakName)[path.size()] = '\0'; - - bHasOriginalPak = true; - *bNeedToFreePakName = - true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it - } - else - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::MAP); - } + originalPath = mod->RpakAliases[originalPath]; + return; } } } -// clang-format off -HOOK(LoadPakAsyncHook, LoadPakAsync, -int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallback0, void* pCallback1)) -// clang-format on +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +static bool (*o_pLoadMapRpaks)(char* mapPath) = nullptr; +static bool h_LoadMapRpaks(char* mapPath) { - HandlePakAliases(&pPath); + // unload all mod rpaks that are marked for unload + g_pPakLoadManager->UnloadMarkedPaks(); + g_pPakLoadManager->CleanUpUnloadedPaks(); + + // strip file extension + const std::string mapName = fs::path(mapPath).replace_extension().string(); + + // load mp_common, sp_common etc. + o_pLoadGametypeSpecificRpaks(mapName.c_str()); - // dont load the pak if it's currently loaded already - size_t nPathHash = STR_HASH(pPath); - if (g_pPakLoadManager->GetPakHandle(nPathHash) != -1) - return -1; + // unload old modded map paks + g_pPakLoadManager->UnloadModPaks(); + // load modded map paks + g_pPakLoadManager->LoadModPaksForMap(mapName.c_str()); - bool bNeedToFreePakName = false; + // don't load/unload anything when going to the lobby, presumably to save load times when going back to the same map + if (!g_pPakLoadManager->GetForceReloadOnMapLoad() && !strcmp("mp_lobby", mapName.c_str())) + return false; - static bool bShouldLoadPaks = true; - if (bShouldLoadPaks) + if (g_pPakLoadManager->GetForceReloadOnMapLoad()) { - // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by - // LoadCustomMapPaks - std::string originalPath(pPath); + g_pPakLoadManager->LoadPreloadPaks(); + g_pPakLoadManager->ReloadPostloadPaks(); + } + + char mapRpakStr[272]; + snprintf(mapRpakStr, 272, "%s.rpak", mapName.c_str()); + + // if level being loaded is the same as current level, do nothing + if (!g_pPakLoadManager->GetForceReloadOnMapLoad() && !strcmp(mapRpakStr, pszCurrentMapRpakPath)) + return true; + + strcpy(pszCurrentMapRpakPath, mapRpakStr); - // disable preloading while we're doing this - bShouldLoadPaks = false; + (*o_pCleanMaterialSystemStuff)(); + o_pLoadlevelLoadscreen(mapName.c_str()); - LoadPreloadPaks(); - LoadCustomMapPaks(&pPath, &bNeedToFreePakName); + // unload old map rpaks + PakHandle curHandle = *piCurrentMapRpakHandle; + PakHandle curPatchHandle = *piCurrentMapPatchRpakHandle; + if (curHandle != PakHandle::INVALID) + { + (*o_pCModelLoader_UnreferenceAllModels)(*ppModelLoader); + (*o_pCleanMaterialSystemStuff)(); + g_pakLoadApi->UnloadPak(curHandle, *o_pCleanMaterialSystemStuff); + *piCurrentMapRpakHandle = PakHandle::INVALID; + } + if (curPatchHandle != PakHandle::INVALID) + { + (*o_pCModelLoader_UnreferenceAllModels)(*ppModelLoader); + (*o_pCleanMaterialSystemStuff)(); + g_pakLoadApi->UnloadPak(curPatchHandle, *o_pCleanMaterialSystemStuff); + *piCurrentMapPatchRpakHandle = PakHandle::INVALID; + } - bShouldLoadPaks = true; + *piCurrentMapRpakHandle = g_pakLoadApi->LoadRpakFileAsync(mapRpakStr, *rpakMemoryAllocator, 7); + + // load special _patch rpak (seemingly used for dev things?) + char levelPatchRpakStr[272]; + snprintf(levelPatchRpakStr, 272, "%s_patch.rpak", mapName.c_str()); + *piCurrentMapPatchRpakHandle = g_pakLoadApi->LoadRpakFileAsync(levelPatchRpakStr, *rpakMemoryAllocator, 7); + + // we just reloaded the paks, so we don't need to force it again + g_pPakLoadManager->SetForceReloadOnMapLoad(false); + return true; +} + +// clang-format off +HOOK(LoadPakAsyncHook, LoadPakAsync, +PakHandle, __fastcall, (const char* pPath, void* memoryAllocator, int flags)) +// clang-format on +{ + // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten + std::string svOriginalPath(pPath); + + std::string resultingPath(pPath); + HandlePakAliases(resultingPath); + + if (g_pPakLoadManager->IsVanillaCall()) + { + g_pPakLoadManager->LoadPreloadPaks(); + g_pPakLoadManager->FixupPakPath(resultingPath); // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json @@ -210,44 +451,27 @@ int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallbac // sp_<map> rpaks contain tutorial ghost data // sucks to have to load the entire rpak for that but sp was never meant to be done on dedi if (IsDedicatedServer() && - (CommandLine()->CheckParm("-nopakdedi") || strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3))) + (CommandLine()->CheckParm("-nopakdedi") || strncmp(&svOriginalPath[0], "common", 6) && strncmp(&svOriginalPath[0], "sp_", 3))) { - if (bNeedToFreePakName) - delete[] pPath; - - NS::log::rpak->info("Not loading pak {} for dedicated server", originalPath); - return -1; + NS::log::rpak->info("Not loading pak {} for dedicated server", svOriginalPath); + return PakHandle::INVALID; } } - int iPakHandle = LoadPakAsync(pPath, unknownSingleton, flags, pCallback0, pCallback1); - NS::log::rpak->info("LoadPakAsync {} {}", pPath, iPakHandle); - - // trak the pak - g_pPakLoadManager->TrackLoadedPak(ePakLoadSource::UNTRACKED, iPakHandle, nPathHash); - LoadPostloadPaks(pPath); + PakHandle iPakHandle = LoadPakAsync(resultingPath.c_str(), memoryAllocator, flags); + NS::log::rpak->info("LoadPakAsync {} {}", resultingPath, iPakHandle); - if (bNeedToFreePakName) - delete[] pPath; + g_pPakLoadManager->OnPakLoaded(svOriginalPath, resultingPath, iPakHandle); return iPakHandle; } // clang-format off HOOK(UnloadPakHook, UnloadPak, -void*, __fastcall, (int nPakHandle, void* pCallback)) +void*, __fastcall, (PakHandle nPakHandle, void* pCallback)) // clang-format on { - // stop tracking the pak - g_pPakLoadManager->RemoveLoadedPak(nPakHandle); - - static bool bShouldUnloadPaks = true; - if (bShouldUnloadPaks) - { - bShouldUnloadPaks = false; - g_pPakLoadManager->UnloadMapPaks(); - bShouldUnloadPaks = true; - } + g_pPakLoadManager->OnPakUnloading(nPakHandle); NS::log::rpak->info("UnloadPak {}", nPakHandle); return UnloadPak(nPakHandle, pCallback); @@ -256,7 +480,7 @@ void*, __fastcall, (int nPakHandle, void* pCallback)) // we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk, rpak, mprj and starpak loads // tbh this actually might be for memory mapped files or something, would make sense i think // clang-format off -HOOK(ReadFileAsyncHook, ReadFileAsync, +HOOK(OpenFileHook, o_pOpenFile, void*, __fastcall, (const char* pPath, void* pCallback)) // clang-format on { @@ -329,19 +553,34 @@ void*, __fastcall, (const char* pPath, void* pCallback)) NS::log::rpak->info("LoadStreamPak: {}", filename.string()); } - return ReadFileAsync(pPath, pCallback); + return o_pOpenFile(pPath, pCallback); } ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module)) { - AUTOHOOK_DISPATCH(); - g_pPakLoadManager = new PakLoadManager; g_pakLoadApi = module.Offset(0x5BED78).Deref().RCast<PakLoadFuncs*>(); - pUnknownPakLoadSingleton = module.Offset(0x7C5E20).RCast<void**>(); - LoadPakAsyncHook.Dispatch((LPVOID*)g_pakLoadApi->LoadPakAsync); + LoadPakAsyncHook.Dispatch((LPVOID*)g_pakLoadApi->LoadRpakFileAsync); UnloadPakHook.Dispatch((LPVOID*)g_pakLoadApi->UnloadPak); - ReadFileAsyncHook.Dispatch((LPVOID*)g_pakLoadApi->ReadFileAsync); + OpenFileHook.Dispatch((LPVOID*)g_pakLoadApi->OpenFile); + + pszCurrentMapRpakPath = module.Offset(0x1315C3E0).RCast<decltype(pszCurrentMapRpakPath)>(); + piCurrentMapRpakHandle = module.Offset(0x7CB5A0).RCast<decltype(piCurrentMapRpakHandle)>(); + piCurrentMapPatchRpakHandle = module.Offset(0x7CB5A4).RCast<decltype(piCurrentMapPatchRpakHandle)>(); + ppModelLoader = module.Offset(0x7C4AC0).RCast<decltype(ppModelLoader)>(); + rpakMemoryAllocator = module.Offset(0x7C5E20).RCast<decltype(rpakMemoryAllocator)>(); + + o_pLoadGametypeSpecificRpaks = module.Offset(0x15AD20).RCast<decltype(o_pLoadGametypeSpecificRpaks)>(); + o_pCleanMaterialSystemStuff = module.Offset(0x12A11F00).RCast<decltype(o_pCleanMaterialSystemStuff)>(); + o_pCModelLoader_UnreferenceAllModels = module.Offset(0x5ED580).RCast<decltype(o_pCModelLoader_UnreferenceAllModels)>(); + o_pLoadlevelLoadscreen = module.Offset(0x15A810).RCast<decltype(o_pLoadlevelLoadscreen)>(); + + o_pLoadMapRpaks = module.Offset(0x15A8C0).RCast<decltype(o_pLoadMapRpaks)>(); + HookAttach(&(PVOID&)o_pLoadMapRpaks, (PVOID)h_LoadMapRpaks); + + // kinda bad, doing things in rtech in an engine callback but it seems fine for now + CModule rtechModule(GetModuleHandleA("rtech_game.dll")); + o_pGetPakPatchNumber = rtechModule.Offset(0x9A00).RCast<decltype(o_pGetPakPatchNumber)>(); } |