diff options
Diffstat (limited to 'NorthstarDedicatedTest')
-rw-r--r-- | NorthstarDedicatedTest/ExploitFixes.cpp | 63 |
1 files changed, 16 insertions, 47 deletions
diff --git a/NorthstarDedicatedTest/ExploitFixes.cpp b/NorthstarDedicatedTest/ExploitFixes.cpp index af7d48ac..79287d4d 100644 --- a/NorthstarDedicatedTest/ExploitFixes.cpp +++ b/NorthstarDedicatedTest/ExploitFixes.cpp @@ -35,9 +35,9 @@ struct Vector Vector(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {} - bool IsValid() + bool IsInvalid() { - return ValidateFloats(x, y, z); + return !ValidateFloats(x, y, z); } }; @@ -260,60 +260,29 @@ KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall std::string BLOCK_PREFIX = "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): "; - if (cmd->worldViewAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid worldViewAngles"); - goto INVALID_CMD; - } +#define FORCE_3_VALID(name) \ + if (name.IsInvalid()) \ + name = {0, 0, 0} - if (cmd->attackangles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid attackangles"); - goto INVALID_CMD; - } + FORCE_3_VALID(cmd->localViewAngles); + FORCE_3_VALID(cmd->cameraAngles); + FORCE_3_VALID(cmd->attackangles); + FORCE_3_VALID(cmd->worldViewAngles); - if (cmd->localViewAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid localViewAngles"); - goto INVALID_CMD; - } - - if (cmd->cameraAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid cameraAngles"); - goto INVALID_CMD; - } + FORCE_3_VALID(cmd->cameraPos); + FORCE_3_VALID(cmd->move); if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0) { BLOCKED_INFO( "Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime << ", commandTime : " << cmd->command_time << ")"); - goto INVALID_CMD; // No simulation of bogus-timed cmds + // Fix any gameplay-affecting cmd properties + // NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems + cmd->tick_count = cmd->frameTime = 0; + cmd->buttons = 0; + cmd->meleetarget = 0; } - - if (!cmd->move.IsValid()) - { - BLOCKED_INFO("Invalid move vector"); - goto INVALID_CMD; - } - - if (!cmd->cameraPos.IsValid()) - { - BLOCKED_INFO("Invalid cameraPos"); // IIRC this can crash spectating clients or anyone watching replays - goto INVALID_CMD; - } - - return; -INVALID_CMD: - - // Fix any gameplay-affecting cmd properties - // NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems - cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = Angle(0, 0, 0); - cmd->tick_count = cmd->frameTime = 0; - cmd->move = cmd->cameraPos = Vector(0, 0, 0); - cmd->buttons = 0; - cmd->meleetarget = 0; } // basically: by default r2 isn't set as a valve mod, meaning that m_bRestrictServerCommands is false |