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-rw-r--r--NorthstarDedicatedTest/memalloc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/memalloc.cpp b/NorthstarDedicatedTest/memalloc.cpp
index c7cfbb6a..113f56b9 100644
--- a/NorthstarDedicatedTest/memalloc.cpp
+++ b/NorthstarDedicatedTest/memalloc.cpp
@@ -12,7 +12,7 @@
// then just use the game's allocator after that
// yes, this means we leak 100k of memory, idk how else to do this without breaking stuff
-const int STATIC_ALLOC_SIZE = 100000;
+const int STATIC_ALLOC_SIZE = 100000; // alot more than we need, could reduce to 50k or even 25k later potentially
size_t g_iStaticAllocated = 0;
char pStaticAllocBuf[STATIC_ALLOC_SIZE];