diff options
Diffstat (limited to 'NorthstarDedicatedTest/dllmain.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dllmain.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp index 691c9bc7..81bae847 100644 --- a/NorthstarDedicatedTest/dllmain.cpp +++ b/NorthstarDedicatedTest/dllmain.cpp @@ -58,33 +58,29 @@ void WaitForDebugger(HMODULE baseAddress) if (strstr(GetCommandLineA(), "-waitfordebugger")) { spdlog::info("waiting for debugger..."); - spdlog::info("{} bytes have been statically allocated", g_iStaticAllocated); while (!IsDebuggerPresent()) Sleep(100); } } -SourceAllocator* g_SourceAllocator; - bool InitialiseNorthstar() { if (initialised) { - fprintf(stderr, "[info] Called InitialiseNorthstar more than once!\n"); + spdlog::warn("Called InitialiseNorthstar more than once!"); return false; } initialised = true; + curl_global_init(CURL_GLOBAL_DEFAULT); + InitialiseLogging(); // apply initial hooks InstallInitialHooks(); InitialiseInterfaceCreationHooks(); - g_SourceAllocator = new SourceAllocator; - - AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); AddDllLoadCallback("engine.dll", WaitForDebugger); AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); @@ -92,8 +88,8 @@ bool InitialiseNorthstar() // dedi patches { + AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin); AddDllLoadCallback("engine.dll", InitialiseDedicated); - AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin); AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL); AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load |