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-rw-r--r--NorthstarDedicatedTest/dedicated.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 67cb66d2..8d7a6f8c 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -276,8 +276,7 @@ void RunServer(CDedicatedExports* dedicated)
// set up engine and host states to allow us to enter CHostState::FrameUpdate, with the state HS_NEW_GAME
cEnginePtr->m_nNextDllState = EngineState_t::DLL_ACTIVE;
- cHostStatePtr->m_currentState = HostState_t::HS_NEW_GAME;
- cHostStatePtr->m_nextState = HostState_t::HS_RUN;
+ cHostStatePtr->m_nextState = HostState_t::HS_NEW_GAME;
strcpy(cHostStatePtr->m_levelName, "mp_lobby"); // set map to load into
while (true)