diff options
Diffstat (limited to 'NorthstarDLL/serverpresence.cpp')
-rw-r--r-- | NorthstarDLL/serverpresence.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/NorthstarDLL/serverpresence.cpp b/NorthstarDLL/serverpresence.cpp index 9338cd9c..9b7b0f1a 100644 --- a/NorthstarDLL/serverpresence.cpp +++ b/NorthstarDLL/serverpresence.cpp @@ -74,6 +74,7 @@ std::string UnescapeUnicode(const std::string& str) ServerPresenceManager::ServerPresenceManager() { + // clang-format off // register convars Cvar_ns_server_presence_update_rate = new ConVar( "ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms"); @@ -95,6 +96,7 @@ ServerPresenceManager::ServerPresenceManager() Cvar_ns_report_server_to_masterserver = new ConVar("ns_report_server_to_masterserver", "1", FCVAR_GAMEDLL, "Whether we should report this server to the masterserver"); Cvar_ns_report_sp_server_to_masterserver = new ConVar("ns_report_sp_server_to_masterserver", "0", FCVAR_GAMEDLL, "Whether we should report this server to the masterserver, when started in singleplayer"); + // clang-format on } void ServerPresenceManager::AddPresenceReporter(ServerPresenceReporter* reporter) @@ -132,7 +134,7 @@ void ServerPresenceManager::DestroyPresence() void ServerPresenceManager::RunFrame(double flCurrentTime) { - if (!m_bHasPresence && Cvar_ns_report_server_to_masterserver->GetBool()) // don't run until we actually have server presence + if (!m_bHasPresence || !Cvar_ns_report_server_to_masterserver->GetBool()) // don't run until we actually have server presence return; // don't run if we're sp and don't want to report sp @@ -202,7 +204,11 @@ void ServerPresenceManager::SetMap(const char* pMapName, bool isInitialising) void ServerPresenceManager::SetPlaylist(const char* pPlaylistName) { // update playlist - strncpy_s(m_ServerPresence.m_PlaylistName, sizeof(m_ServerPresence.m_PlaylistName), pPlaylistName, sizeof(m_ServerPresence.m_PlaylistName) - 1); + strncpy_s( + m_ServerPresence.m_PlaylistName, + sizeof(m_ServerPresence.m_PlaylistName), + pPlaylistName, + sizeof(m_ServerPresence.m_PlaylistName) - 1); // update maxplayers const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", true); |