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-rw-r--r--NorthstarDLL/serverauthentication.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h
index 08854ac0..65050d56 100644
--- a/NorthstarDLL/serverauthentication.h
+++ b/NorthstarDLL/serverauthentication.h
@@ -22,6 +22,9 @@ struct PlayerAuthenticationData
bool needPersistenceWriteOnLeave = true;
};
+typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...);
+extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection;
+
class ServerAuthenticationManager
{
private:
@@ -36,7 +39,6 @@ class ServerAuthenticationManager
std::mutex m_AuthDataMutex;
std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
- bool m_bRequireClientAuth = true;
bool m_bAllowDuplicateAccounts = false;
bool m_bRunningPlayerAuthThread = false;
bool m_bNeedLocalAuthForNewgame = false;
@@ -49,7 +51,7 @@ class ServerAuthenticationManager
void RemovePlayer(R2::CBaseClient* player);
bool CheckDuplicateAccounts(R2::CBaseClient* player);
bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken);
- void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name);
+ bool VerifyPlayerName(const char* authToken, const char* name);
bool RemovePlayerAuthData(R2::CBaseClient* player);
void WritePersistentData(R2::CBaseClient* player);
};