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-rw-r--r--GameInjector/GameInjector.vcxproj176
-rw-r--r--GameInjector/GameInjector.vcxproj.filters39
-rw-r--r--GameInjector/MinHook.h186
-rw-r--r--GameInjector/MinHook.x64.dllbin15360 -> 0 bytes
-rw-r--r--GameInjector/MinHook.x64.libbin4048 -> 0 bytes
-rw-r--r--GameInjector/MinHook.x86.dllbin12288 -> 0 bytes
-rw-r--r--GameInjector/MinHook.x86.libbin4238 -> 0 bytes
-rw-r--r--GameInjector/dllmain.cpp194
-rw-r--r--GameInjector/framework.h5
-rw-r--r--GameInjector/pch.cpp5
-rw-r--r--GameInjector/pch.h15
11 files changed, 0 insertions, 620 deletions
diff --git a/GameInjector/GameInjector.vcxproj b/GameInjector/GameInjector.vcxproj
deleted file mode 100644
index 37a269df..00000000
--- a/GameInjector/GameInjector.vcxproj
+++ /dev/null
@@ -1,176 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <VCProjectVersion>16.0</VCProjectVersion>
- <Keyword>Win32Proj</Keyword>
- <ProjectGuid>{b3554508-967e-49d2-bf87-586dd95d817c}</ProjectGuid>
- <RootNamespace>GameInjector</RootNamespace>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>WIN32;_DEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ConformanceMode>true</ConformanceMode>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <AdditionalIncludeDirectories>$(ProjectDir)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp17</LanguageStandard>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableUAC>false</EnableUAC>
- <AdditionalDependencies>$(ProjectDir)MinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>WIN32;NDEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ConformanceMode>true</ConformanceMode>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <AdditionalIncludeDirectories>$(ProjectDir)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp17</LanguageStandard>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableUAC>false</EnableUAC>
- <AdditionalDependencies>$(ProjectDir)MinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>_DEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ConformanceMode>true</ConformanceMode>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableUAC>false</EnableUAC>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>NDEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <ConformanceMode>true</ConformanceMode>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableUAC>false</EnableUAC>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClInclude Include="framework.h" />
- <ClInclude Include="MinHook.h" />
- <ClInclude Include="pch.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="dllmain.cpp" />
- <ClCompile Include="pch.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
- </ClCompile>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/GameInjector/GameInjector.vcxproj.filters b/GameInjector/GameInjector.vcxproj.filters
deleted file mode 100644
index e70fcdb6..00000000
--- a/GameInjector/GameInjector.vcxproj.filters
+++ /dev/null
@@ -1,39 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Source Files">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- <Filter Include="Header Files">
- <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
- <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
- </Filter>
- <Filter Include="Resource Files">
- <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
- <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
- </Filter>
- <Filter Include="Header Files\include">
- <UniqueIdentifier>{111f468d-e3a5-4d1a-903d-8911f4cfd715}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="framework.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="pch.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="MinHook.h">
- <Filter>Header Files\include</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="dllmain.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="pch.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/GameInjector/MinHook.h b/GameInjector/MinHook.h
deleted file mode 100644
index 15c0a875..00000000
--- a/GameInjector/MinHook.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * MinHook - The Minimalistic API Hooking Library for x64/x86
- * Copyright (C) 2009-2017 Tsuda Kageyu.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
- * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#pragma once
-
-#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
- #error MinHook supports only x86 and x64 systems.
-#endif
-
-#include <windows.h>
-
-// MinHook Error Codes.
-typedef enum MH_STATUS
-{
- // Unknown error. Should not be returned.
- MH_UNKNOWN = -1,
-
- // Successful.
- MH_OK = 0,
-
- // MinHook is already initialized.
- MH_ERROR_ALREADY_INITIALIZED,
-
- // MinHook is not initialized yet, or already uninitialized.
- MH_ERROR_NOT_INITIALIZED,
-
- // The hook for the specified target function is already created.
- MH_ERROR_ALREADY_CREATED,
-
- // The hook for the specified target function is not created yet.
- MH_ERROR_NOT_CREATED,
-
- // The hook for the specified target function is already enabled.
- MH_ERROR_ENABLED,
-
- // The hook for the specified target function is not enabled yet, or already
- // disabled.
- MH_ERROR_DISABLED,
-
- // The specified pointer is invalid. It points the address of non-allocated
- // and/or non-executable region.
- MH_ERROR_NOT_EXECUTABLE,
-
- // The specified target function cannot be hooked.
- MH_ERROR_UNSUPPORTED_FUNCTION,
-
- // Failed to allocate memory.
- MH_ERROR_MEMORY_ALLOC,
-
- // Failed to change the memory protection.
- MH_ERROR_MEMORY_PROTECT,
-
- // The specified module is not loaded.
- MH_ERROR_MODULE_NOT_FOUND,
-
- // The specified function is not found.
- MH_ERROR_FUNCTION_NOT_FOUND
-}
-MH_STATUS;
-
-// Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
-// MH_QueueEnableHook or MH_QueueDisableHook.
-#define MH_ALL_HOOKS NULL
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- // Initialize the MinHook library. You must call this function EXACTLY ONCE
- // at the beginning of your program.
- MH_STATUS WINAPI MH_Initialize(VOID);
-
- // Uninitialize the MinHook library. You must call this function EXACTLY
- // ONCE at the end of your program.
- MH_STATUS WINAPI MH_Uninitialize(VOID);
-
- // Creates a Hook for the specified target function, in disabled state.
- // Parameters:
- // pTarget [in] A pointer to the target function, which will be
- // overridden by the detour function.
- // pDetour [in] A pointer to the detour function, which will override
- // the target function.
- // ppOriginal [out] A pointer to the trampoline function, which will be
- // used to call the original target function.
- // This parameter can be NULL.
- MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
-
- // Creates a Hook for the specified API function, in disabled state.
- // Parameters:
- // pszModule [in] A pointer to the loaded module name which contains the
- // target function.
- // pszTarget [in] A pointer to the target function name, which will be
- // overridden by the detour function.
- // pDetour [in] A pointer to the detour function, which will override
- // the target function.
- // ppOriginal [out] A pointer to the trampoline function, which will be
- // used to call the original target function.
- // This parameter can be NULL.
- MH_STATUS WINAPI MH_CreateHookApi(
- LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
-
- // Creates a Hook for the specified API function, in disabled state.
- // Parameters:
- // pszModule [in] A pointer to the loaded module name which contains the
- // target function.
- // pszTarget [in] A pointer to the target function name, which will be
- // overridden by the detour function.
- // pDetour [in] A pointer to the detour function, which will override
- // the target function.
- // ppOriginal [out] A pointer to the trampoline function, which will be
- // used to call the original target function.
- // This parameter can be NULL.
- // ppTarget [out] A pointer to the target function, which will be used
- // with other functions.
- // This parameter can be NULL.
- MH_STATUS WINAPI MH_CreateHookApiEx(
- LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
-
- // Removes an already created hook.
- // Parameters:
- // pTarget [in] A pointer to the target function.
- MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
-
- // Enables an already created hook.
- // Parameters:
- // pTarget [in] A pointer to the target function.
- // If this parameter is MH_ALL_HOOKS, all created hooks are
- // enabled in one go.
- MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
-
- // Disables an already created hook.
- // Parameters:
- // pTarget [in] A pointer to the target function.
- // If this parameter is MH_ALL_HOOKS, all created hooks are
- // disabled in one go.
- MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
-
- // Queues to enable an already created hook.
- // Parameters:
- // pTarget [in] A pointer to the target function.
- // If this parameter is MH_ALL_HOOKS, all created hooks are
- // queued to be enabled.
- MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
-
- // Queues to disable an already created hook.
- // Parameters:
- // pTarget [in] A pointer to the target function.
- // If this parameter is MH_ALL_HOOKS, all created hooks are
- // queued to be disabled.
- MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
-
- // Applies all queued changes in one go.
- MH_STATUS WINAPI MH_ApplyQueued(VOID);
-
- // Translates the MH_STATUS to its name as a string.
- const char * WINAPI MH_StatusToString(MH_STATUS status);
-
-#ifdef __cplusplus
-}
-#endif
-
diff --git a/GameInjector/MinHook.x64.dll b/GameInjector/MinHook.x64.dll
deleted file mode 100644
index b4f51c2e..00000000
--- a/GameInjector/MinHook.x64.dll
+++ /dev/null
Binary files differ
diff --git a/GameInjector/MinHook.x64.lib b/GameInjector/MinHook.x64.lib
deleted file mode 100644
index 909fe682..00000000
--- a/GameInjector/MinHook.x64.lib
+++ /dev/null
Binary files differ
diff --git a/GameInjector/MinHook.x86.dll b/GameInjector/MinHook.x86.dll
deleted file mode 100644
index d6167c83..00000000
--- a/GameInjector/MinHook.x86.dll
+++ /dev/null
Binary files differ
diff --git a/GameInjector/MinHook.x86.lib b/GameInjector/MinHook.x86.lib
deleted file mode 100644
index 02f351c2..00000000
--- a/GameInjector/MinHook.x86.lib
+++ /dev/null
Binary files differ
diff --git a/GameInjector/dllmain.cpp b/GameInjector/dllmain.cpp
deleted file mode 100644
index a6c4e8b7..00000000
--- a/GameInjector/dllmain.cpp
+++ /dev/null
@@ -1,194 +0,0 @@
-// dllmain.cpp : Defines the entry point for the DLL application.
-
-#include "pch.h"
-#include "MinHook.h"
-#include <string>
-#include <sstream>
-#include <filesystem>
-#include <iostream>
-#include <iomanip>
-#include <thread>
-
-#define DLL_NAME L"Northstar.dll"
-
-class TempReadWrite
-{
-private:
- DWORD m_origProtection;
- void* m_ptr;
-
-public:
- TempReadWrite(void* ptr)
- {
- m_ptr = ptr;
- MEMORY_BASIC_INFORMATION mbi;
- VirtualQuery(m_ptr, &mbi, sizeof(mbi));
- VirtualProtect(mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect);
- m_origProtection = mbi.Protect;
- }
-
- ~TempReadWrite()
- {
- MEMORY_BASIC_INFORMATION mbi;
- VirtualQuery(m_ptr, &mbi, sizeof(mbi));
- VirtualProtect(mbi.BaseAddress, mbi.RegionSize, m_origProtection, &mbi.Protect);
- }
-};
-
-typedef BOOL(WINAPI *CreateProcessWType)(
- LPCWSTR lpApplicationName,
- LPWSTR lpCommandLine,
- LPSECURITY_ATTRIBUTES lpProcessAttributes,
- LPSECURITY_ATTRIBUTES lpThreadAttributes,
- BOOL bInheritHandles,
- DWORD dwCreationFlags,
- LPVOID lpEnvironment,
- LPCWSTR lpCurrentDirectory,
- LPSTARTUPINFOW lpStartupInfo,
- LPPROCESS_INFORMATION lpProcessInformation
-);
-CreateProcessWType CreateProcessWOriginal;
-
-HMODULE ownHModule;
-std::filesystem::path tf2DirPath;
-
-BOOL WINAPI CreateProcessWHook(
- LPCWSTR lpApplicationName,
- LPWSTR lpCommandLine,
- LPSECURITY_ATTRIBUTES lpProcessAttributes,
- LPSECURITY_ATTRIBUTES lpThreadAttributes,
- BOOL bInheritHandles,
- DWORD dwCreationFlags,
- LPVOID lpEnvironment,
- LPCWSTR lpCurrentDirectory,
- LPSTARTUPINFOW lpStartupInfo,
- LPPROCESS_INFORMATION lpProcessInformation
-)
-{
- bool isTitanfallProcess = false;
-
- // origin doesn't use lpApplicationName
- std::wcout << lpCommandLine << std::endl;
- isTitanfallProcess = wcsstr(lpCommandLine, L"Titanfall2\\Titanfall2.exe");
-
- // steam will start processes suspended (since we don't actually inject into steam directly this isn't required anymore, but whatever)
- bool alreadySuspended = dwCreationFlags & CREATE_SUSPENDED;
-
- // suspend process on creation so we can hook
- if (isTitanfallProcess && !alreadySuspended)
- dwCreationFlags |= CREATE_SUSPENDED;
-
- BOOL ret = CreateProcessWOriginal(lpApplicationName, lpCommandLine, lpProcessAttributes, lpThreadAttributes, bInheritHandles, dwCreationFlags, lpEnvironment, lpCurrentDirectory, lpStartupInfo, lpProcessInformation);
-
- if (isTitanfallProcess)
- {
- std::cout << "Creating titanfall process!" << std::endl;
- std::cout << "Handle: " << lpProcessInformation->hProcess << " ID: " << lpProcessInformation->dwProcessId << " Thread: " << lpProcessInformation->hThread << std::endl;
-
- //while (!IsDebuggerPresent()) Sleep(100);
- STARTUPINFO si;
- memset(&si, 0, sizeof(si));
- PROCESS_INFORMATION pi;
- memset(&pi, 0, sizeof(pi));
-
- // check if we're launching EASteamProxy for steam users, or just launching tf2 directly for origin users
- // note: atm we fully disable steam integration in origin when we inject, return to this later
- if (!wcsstr(lpCommandLine, L"Origin\\EASteamProxy.exe"))
- {
- std::stringstream argStr;
- argStr << lpProcessInformation->dwProcessId;
- argStr << " ";
- argStr << lpProcessInformation->dwThreadId;
-
- CreateProcessA((tf2DirPath / "InjectionProxy64.exe").string().c_str(), (LPSTR)(argStr.str().c_str()), 0, 0, false, 0, 0, tf2DirPath.string().c_str(), (LPSTARTUPINFOA)&si, &pi);
- WaitForSingleObject(pi.hThread, INFINITE);
- }
- else
- {
- // for easteamproxy, we have to inject ourself into it
- // todo: atm we fully disable steam integration in origin when we inject, do this properly later
- }
-
- // this doesn't seem to work super well
- //if (!alreadySuspended)
- ResumeThread(lpProcessInformation->hThread);
-
- // cleanup
- // note: i phyisically cannot get cleanup to work rn, not sure why
- MH_DisableHook(&CreateProcessW);
- MH_RemoveHook(&CreateProcessW);
- MH_Uninitialize();
-
- // allow steam integrations to work again
- void* ptr = (char*)GetModuleHandleA("OriginClient.dll") + 0x2A83FA;
- TempReadWrite rw(ptr);
-
- *((char*)ptr) = 0x0F; // jmp => je
- *((char*)ptr + 1) = 0x84;
- *((char*)ptr + 2) = 0xE5;
- *((char*)ptr + 3) = 0x01;
- *((char*)ptr + 4) = 0x00;
- *((char*)ptr + 5) = 0x00;
-
- // is this undefined behaviour? idk
- FreeLibrary(ownHModule);
- }
-
- return ret;
-}
-
-BOOL APIENTRY DllMain(HMODULE hModule,
- DWORD ul_reason_for_call,
- LPVOID lpReserved
- )
-{
-
- switch (ul_reason_for_call)
- {
- case DLL_PROCESS_ATTACH:
- case DLL_THREAD_ATTACH:
- // DisableThreadLibraryCalls(hModule); // wanted this, but unfortunately tf2 hates me
- case DLL_THREAD_DETACH:
- case DLL_PROCESS_DETACH:
- break;
- }
-
- ownHModule = hModule;
- char ownDllPath[MAX_PATH];
- GetModuleFileNameA(hModule, ownDllPath, MAX_PATH);
-
- tf2DirPath = std::filesystem::path(ownDllPath).parent_path();
-
- // hook CreateProcessW
- if (MH_Initialize() != MH_OK)
- return TRUE;
-
- MH_CreateHook(&CreateProcessW, &CreateProcessWHook, reinterpret_cast<LPVOID*>(&CreateProcessWOriginal));
- MH_EnableHook(&CreateProcessW);
-
- char ownProcessPath[MAX_PATH];
- GetModuleFileNameA(NULL, ownProcessPath, MAX_PATH);
- // TEMP: temporarily disable steam stuff because it's a huge pain
- // change conditional jump to EASteamProxy stuff in launchStep2 to never hit EASteamProxy launch
-
- if (!strcmp(ownProcessPath, "Origin.exe"))
- {
- void* ptr = (char*)LoadLibraryA("OriginClient.dll") + 0x2A83FA;
- TempReadWrite rw(ptr);
-
- *((char*)ptr) = 0xE9; // je => jmp
- *((char*)ptr + 1) = 0xE6;
- *((char*)ptr + 2) = 0x01;
- *((char*)ptr + 3) = 0x00;
- *((char*)ptr + 4) = 0x00;
- }
- else if (!strcmp(ownProcessPath, "EADesktop.exe"))
- {
- // idk not doing this rn
- MessageBoxA(NULL, "EADesktop not currently supported", "", MB_OK);
- }
-
-
- return TRUE;
-}
-
diff --git a/GameInjector/framework.h b/GameInjector/framework.h
deleted file mode 100644
index 54b83e94..00000000
--- a/GameInjector/framework.h
+++ /dev/null
@@ -1,5 +0,0 @@
-#pragma once
-
-#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
-// Windows Header Files
-#include <windows.h>
diff --git a/GameInjector/pch.cpp b/GameInjector/pch.cpp
deleted file mode 100644
index 64b7eef6..00000000
--- a/GameInjector/pch.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-// pch.cpp: source file corresponding to the pre-compiled header
-
-#include "pch.h"
-
-// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/GameInjector/pch.h b/GameInjector/pch.h
deleted file mode 100644
index 1fd0adab..00000000
--- a/GameInjector/pch.h
+++ /dev/null
@@ -1,15 +0,0 @@
-// pch.h: This is a precompiled header file.
-// Files listed below are compiled only once, improving build performance for future builds.
-// This also affects IntelliSense performance, including code completion and many code browsing features.
-// However, files listed here are ALL re-compiled if any one of them is updated between builds.
-// Do not add files here that you will be updating frequently as this negates the performance advantage.
-
-#ifndef PCH_H
-#define PCH_H
-
-#define _CRT_SECURE_NO_WARNINGS
-
-// add headers that you want to pre-compile here
-#include "framework.h"
-
-#endif //PCH_H