diff options
-rw-r--r-- | NorthstarDedicatedTest/bansystem.cpp | 16 | ||||
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.cpp | 11 | ||||
-rw-r--r-- | NorthstarDedicatedTest/serverauthentication.h | 3 |
3 files changed, 22 insertions, 8 deletions
diff --git a/NorthstarDedicatedTest/bansystem.cpp b/NorthstarDedicatedTest/bansystem.cpp index 16c25b6b..40813f17 100644 --- a/NorthstarDedicatedTest/bansystem.cpp +++ b/NorthstarDedicatedTest/bansystem.cpp @@ -3,6 +3,7 @@ #include "bansystem.h" #include "serverauthentication.h" #include "concommand.h" +#include "miscserverscript.h" #include <filesystem> const char* BANLIST_PATH = "R2Northstar/banlist.txt"; @@ -11,8 +12,6 @@ ServerBanSystem* g_ServerBanSystem; void ServerBanSystem::OpenBanlist() { - std::filesystem::create_directories(BANLIST_PATH); - std::ifstream enabledModsStream(BANLIST_PATH); std::stringstream enabledModsStringStream; @@ -26,13 +25,12 @@ void ServerBanSystem::OpenBanlist() } // open write stream for banlist - m_sBanlistStream.open(BANLIST_PATH, std::ios::in | std::ios::binary); + m_sBanlistStream.open(BANLIST_PATH, std::ofstream::out | std::ofstream::binary | std::ofstream::app); } void ServerBanSystem::BanUID(uint64_t uid) { m_vBannedUids.push_back(uid); - m_sBanlistStream << std::to_string(uid) << std::endl; } @@ -46,7 +44,17 @@ void BanPlayerCommand(const CCommand& args) if (args.ArgC() < 2) return; + for (int i = 0; i < 32; i++) + { + void* player = GetPlayerByIndex(i); + if (!strcmp((char*)player + 0x16, args.Arg(1)) || strcmp((char*)player + 0xF500, args.Arg(1))) + { + g_ServerBanSystem->BanUID(strtoll((char*)player + 0xF500, nullptr, 10)); + CBaseClient__Disconnect(player, 1, "Banned from server"); + break; + } + } } void InitialiseBanSystem(HMODULE baseAddress) diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp index 0fdb8664..e0ac5d57 100644 --- a/NorthstarDedicatedTest/serverauthentication.cpp +++ b/NorthstarDedicatedTest/serverauthentication.cpp @@ -23,7 +23,6 @@ CBaseClient__ConnectType CBaseClient__Connect; typedef void(*CBaseClient__ActivatePlayerType)(void* self); CBaseClient__ActivatePlayerType CBaseClient__ActivatePlayer; -typedef void(*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); CBaseClient__DisconnectType CBaseClient__Disconnect; typedef char(*CGameClient__ExecuteStringCommandType)(void* self, uint32_t unknown, const char* pCommandString); @@ -117,9 +116,6 @@ void ServerAuthenticationManager::StopPlayerAuthServer() bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid, char* authToken) { - if (!g_ServerBanSystem->IsUIDAllowed(uid)) - return false; - std::string strUid = std::to_string(uid); std::lock_guard<std::mutex> guard(m_authDataMutex); @@ -240,6 +236,13 @@ char CBaseClient__ConnectHook(void* self, char* name, __int64 netchan_ptr_arg, c // try to auth player, dc if it fails // we connect irregardless of auth, because returning bad from this function can fuck client state p bad char ret = CBaseClient__Connect(self, name, netchan_ptr_arg, b_fake_player_arg, a5, Buffer, a7); + + if (!g_ServerBanSystem->IsUIDAllowed(nextPlayerUid)) + { + CBaseClient__Disconnect(self, 1, "Banned from server"); + return ret; + } + if (strlen(name) >= 64) // fix for name overflow bug CBaseClient__Disconnect(self, 1, "Invalid name"); else if (!g_ServerAuthenticationManager->AuthenticatePlayer(self, nextPlayerUid, nextPlayerToken) && g_MasterServerManager->m_bRequireClientAuth) diff --git a/NorthstarDedicatedTest/serverauthentication.h b/NorthstarDedicatedTest/serverauthentication.h index a8863b2f..8b346f1d 100644 --- a/NorthstarDedicatedTest/serverauthentication.h +++ b/NorthstarDedicatedTest/serverauthentication.h @@ -94,6 +94,9 @@ public: void WritePersistentData(void* player); }; +typedef void(*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +extern CBaseClient__DisconnectType CBaseClient__Disconnect; + void InitialiseServerAuthentication(HMODULE baseAddress); extern ServerAuthenticationManager* g_ServerAuthenticationManager; |