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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/util/printmaps.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/util/printmaps.cpp')
-rw-r--r-- | primedev/util/printmaps.cpp | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/primedev/util/printmaps.cpp b/primedev/util/printmaps.cpp new file mode 100644 index 00000000..d3253605 --- /dev/null +++ b/primedev/util/printmaps.cpp @@ -0,0 +1,233 @@ +#include "printmaps.h" +#include "core/convar/convar.h" +#include "core/convar/concommand.h" +#include "mods/modmanager.h" +#include "core/tier0.h" +#include "engine/r2engine.h" +#include "squirrel/squirrel.h" + +#include <filesystem> +#include <regex> + +AUTOHOOK_INIT() + +enum class MapSource_t +{ + VPK, + GAMEDIR, + MOD +}; + +const std::unordered_map<MapSource_t, const char*> PrintMapSource = { + {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}}; + +struct MapVPKInfo +{ + std::string name; + std::string parent; + MapSource_t source; +}; + +// our current list of maps in the game +std::vector<MapVPKInfo> vMapList; + +typedef void (*Host_Map_helperType)(const CCommand&, void*); +typedef void (*Host_Changelevel_fType)(const CCommand&); + +Host_Map_helperType Host_Map_helper; +Host_Changelevel_fType Host_Changelevel_f; + +void RefreshMapList() +{ + // Only update the maps list every 10 seconds max to we avoid constantly reading fs + static double fLastRefresh = -999; + + if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime) + return; + + fLastRefresh = g_pGlobals->m_flRealTime; + + // Rebuild map list + vMapList.clear(); + + // get modded maps + // TODO: could probably check mod vpks to get mapnames from there too? + for (auto& modFilePair : g_pModManager->m_ModFiles) + { + ModOverrideFile file = modFilePair.second; + if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm + { + MapVPKInfo& map = vMapList.emplace_back(); + map.name = file.m_Path.stem().string(); + map.parent = file.m_pOwningMod->Name; + map.source = MapSource_t::MOD; + } + } + + // get maps in vpk + { + const int iNumRetailNonMapVpks = 1; + static const char* const ppRetailNonMapVpks[] = { + "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby + + // matches directory vpks, and captures their map name in the first group + static const std::regex rVpkMapRegex("englishclient_([a-zA-Z0-9_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); + + for (fs::directory_entry file : fs::directory_iterator("./vpk")) + { + std::string pathString = file.path().filename().string(); + + bool bIsValidMapVpk = true; + for (int i = 0; i < iNumRetailNonMapVpks; i++) + { + if (!pathString.compare(ppRetailNonMapVpks[i])) + { + bIsValidMapVpk = false; + break; + } + } + + if (!bIsValidMapVpk) + continue; + + // run our map vpk regex on the filename + std::smatch match; + std::regex_match(pathString, match, rVpkMapRegex); + + if (match.length() < 2) + continue; + + std::string mapName = match[1].str(); + // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here + if (mapName == "mp_common") + mapName = "mp_lobby"; + + MapVPKInfo& map = vMapList.emplace_back(); + map.name = mapName; + map.parent = pathString; + map.source = MapSource_t::VPK; + } + } + + // get maps in game dir + std::string gameDir = fmt::format("{}/maps", g_pModName); + if (!std::filesystem::exists(gameDir)) + { + return; + } + + for (fs::directory_entry file : fs::directory_iterator(gameDir)) + { + if (file.path().extension() == ".bsp") + { + MapVPKInfo& map = vMapList.emplace_back(); + map.name = file.path().stem().string(); + map.parent = "R2"; + map.source = MapSource_t::GAMEDIR; + } + } +} + +// clang-format off +AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, +int, __fastcall, (const char *const cmdname, const char *const partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH])) +// clang-format on +{ + RefreshMapList(); + + // use a custom autocomplete func for all map loading commands + const int cmdLength = strlen(cmdname); + const char* query = partial + cmdLength; + const int queryLength = strlen(query); + + int numMaps = 0; + for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++) + { + if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) + { + strcpy(commands[numMaps], cmdname); + strncpy_s( + commands[numMaps++] + cmdLength, + COMMAND_COMPLETION_ITEM_LENGTH, + &vMapList[i].name[0], + COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); + } + } + + return numMaps; +} + +ADD_SQFUNC( + "array<string>", + NSGetLoadedMapNames, + "", + "Returns a string array of loaded map file names", + ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER) +{ + // Maybe we should call this on mods reload instead + RefreshMapList(); + + g_pSquirrel<context>->newarray(sqvm, 0); + + for (MapVPKInfo& map : vMapList) + { + g_pSquirrel<context>->pushstring(sqvm, map.name.c_str()); + g_pSquirrel<context>->arrayappend(sqvm, -2); + } + + return SQRESULT_NOTNULL; +} + +void ConCommand_maps(const CCommand& args) +{ + if (args.ArgC() < 2) + { + spdlog::info("Usage: maps <substring>"); + spdlog::info("maps * for full listing"); + return; + } + + RefreshMapList(); + + for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful + if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) + spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); +} + +// clang-format off +AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args)) +// clang-format on +{ + RefreshMapList(); + + if (args.ArgC() > 1 && + std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end()) + { + spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1)); + return; + } + else if (args.ArgC() == 1) + { + spdlog::warn("Map load failed: no map name provided"); + return; + } + + if (*g_pServerState >= server_state_t::ss_active) + return Host_Changelevel_f(args); + else + return Host_Map_helper(args, nullptr); +} + +void InitialiseMapsPrint() +{ + AUTOHOOK_DISPATCH() + + ConCommand* mapsCommand = g_pCVar->FindCommand("maps"); + mapsCommand->m_pCommandCallback = ConCommand_maps; +} + +ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module)) +{ + Host_Map_helper = module.Offset(0x15AEF0).RCast<Host_Map_helperType>(); + Host_Changelevel_f = module.Offset(0x15AAD0).RCast<Host_Changelevel_fType>(); +} |