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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/util/printmaps.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-1.21.2.tar.gz
NorthstarLauncher-1.21.2.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/util/printmaps.cpp')
-rw-r--r--primedev/util/printmaps.cpp233
1 files changed, 233 insertions, 0 deletions
diff --git a/primedev/util/printmaps.cpp b/primedev/util/printmaps.cpp
new file mode 100644
index 00000000..d3253605
--- /dev/null
+++ b/primedev/util/printmaps.cpp
@@ -0,0 +1,233 @@
+#include "printmaps.h"
+#include "core/convar/convar.h"
+#include "core/convar/concommand.h"
+#include "mods/modmanager.h"
+#include "core/tier0.h"
+#include "engine/r2engine.h"
+#include "squirrel/squirrel.h"
+
+#include <filesystem>
+#include <regex>
+
+AUTOHOOK_INIT()
+
+enum class MapSource_t
+{
+ VPK,
+ GAMEDIR,
+ MOD
+};
+
+const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
+ {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}};
+
+struct MapVPKInfo
+{
+ std::string name;
+ std::string parent;
+ MapSource_t source;
+};
+
+// our current list of maps in the game
+std::vector<MapVPKInfo> vMapList;
+
+typedef void (*Host_Map_helperType)(const CCommand&, void*);
+typedef void (*Host_Changelevel_fType)(const CCommand&);
+
+Host_Map_helperType Host_Map_helper;
+Host_Changelevel_fType Host_Changelevel_f;
+
+void RefreshMapList()
+{
+ // Only update the maps list every 10 seconds max to we avoid constantly reading fs
+ static double fLastRefresh = -999;
+
+ if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime)
+ return;
+
+ fLastRefresh = g_pGlobals->m_flRealTime;
+
+ // Rebuild map list
+ vMapList.clear();
+
+ // get modded maps
+ // TODO: could probably check mod vpks to get mapnames from there too?
+ for (auto& modFilePair : g_pModManager->m_ModFiles)
+ {
+ ModOverrideFile file = modFilePair.second;
+ if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.m_Path.stem().string();
+ map.parent = file.m_pOwningMod->Name;
+ map.source = MapSource_t::MOD;
+ }
+ }
+
+ // get maps in vpk
+ {
+ const int iNumRetailNonMapVpks = 1;
+ static const char* const ppRetailNonMapVpks[] = {
+ "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
+
+ // matches directory vpks, and captures their map name in the first group
+ static const std::regex rVpkMapRegex("englishclient_([a-zA-Z0-9_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
+
+ for (fs::directory_entry file : fs::directory_iterator("./vpk"))
+ {
+ std::string pathString = file.path().filename().string();
+
+ bool bIsValidMapVpk = true;
+ for (int i = 0; i < iNumRetailNonMapVpks; i++)
+ {
+ if (!pathString.compare(ppRetailNonMapVpks[i]))
+ {
+ bIsValidMapVpk = false;
+ break;
+ }
+ }
+
+ if (!bIsValidMapVpk)
+ continue;
+
+ // run our map vpk regex on the filename
+ std::smatch match;
+ std::regex_match(pathString, match, rVpkMapRegex);
+
+ if (match.length() < 2)
+ continue;
+
+ std::string mapName = match[1].str();
+ // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
+ if (mapName == "mp_common")
+ mapName = "mp_lobby";
+
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = mapName;
+ map.parent = pathString;
+ map.source = MapSource_t::VPK;
+ }
+ }
+
+ // get maps in game dir
+ std::string gameDir = fmt::format("{}/maps", g_pModName);
+ if (!std::filesystem::exists(gameDir))
+ {
+ return;
+ }
+
+ for (fs::directory_entry file : fs::directory_iterator(gameDir))
+ {
+ if (file.path().extension() == ".bsp")
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.path().stem().string();
+ map.parent = "R2";
+ map.source = MapSource_t::GAMEDIR;
+ }
+ }
+}
+
+// clang-format off
+AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
+int, __fastcall, (const char *const cmdname, const char *const partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]))
+// clang-format on
+{
+ RefreshMapList();
+
+ // use a custom autocomplete func for all map loading commands
+ const int cmdLength = strlen(cmdname);
+ const char* query = partial + cmdLength;
+ const int queryLength = strlen(query);
+
+ int numMaps = 0;
+ for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++)
+ {
+ if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
+ {
+ strcpy(commands[numMaps], cmdname);
+ strncpy_s(
+ commands[numMaps++] + cmdLength,
+ COMMAND_COMPLETION_ITEM_LENGTH,
+ &vMapList[i].name[0],
+ COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
+ }
+ }
+
+ return numMaps;
+}
+
+ADD_SQFUNC(
+ "array<string>",
+ NSGetLoadedMapNames,
+ "",
+ "Returns a string array of loaded map file names",
+ ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER)
+{
+ // Maybe we should call this on mods reload instead
+ RefreshMapList();
+
+ g_pSquirrel<context>->newarray(sqvm, 0);
+
+ for (MapVPKInfo& map : vMapList)
+ {
+ g_pSquirrel<context>->pushstring(sqvm, map.name.c_str());
+ g_pSquirrel<context>->arrayappend(sqvm, -2);
+ }
+
+ return SQRESULT_NOTNULL;
+}
+
+void ConCommand_maps(const CCommand& args)
+{
+ if (args.ArgC() < 2)
+ {
+ spdlog::info("Usage: maps <substring>");
+ spdlog::info("maps * for full listing");
+ return;
+ }
+
+ RefreshMapList();
+
+ for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
+ if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
+ spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
+}
+
+// clang-format off
+AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args))
+// clang-format on
+{
+ RefreshMapList();
+
+ if (args.ArgC() > 1 &&
+ std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end())
+ {
+ spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1));
+ return;
+ }
+ else if (args.ArgC() == 1)
+ {
+ spdlog::warn("Map load failed: no map name provided");
+ return;
+ }
+
+ if (*g_pServerState >= server_state_t::ss_active)
+ return Host_Changelevel_f(args);
+ else
+ return Host_Map_helper(args, nullptr);
+}
+
+void InitialiseMapsPrint()
+{
+ AUTOHOOK_DISPATCH()
+
+ ConCommand* mapsCommand = g_pCVar->FindCommand("maps");
+ mapsCommand->m_pCommandCallback = ConCommand_maps;
+}
+
+ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module))
+{
+ Host_Map_helper = module.Offset(0x15AEF0).RCast<Host_Map_helperType>();
+ Host_Changelevel_f = module.Offset(0x15AAD0).RCast<Host_Changelevel_fType>();
+}