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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-02-05 17:01:22 +0000 |
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committer | GitHub <noreply@github.com> | 2024-02-05 18:01:22 +0100 |
commit | 73262ca616f0623a9715ceac90c17b0da4b320d7 (patch) | |
tree | 4624e5eec9329afdee0bfb67ccc64e9a935d4484 /primedev/toolframework | |
parent | edf013952ca2d110f190dc8cd16e5529846656e4 (diff) | |
download | NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.tar.gz NorthstarLauncher-73262ca616f0623a9715ceac90c17b0da4b320d7.zip |
Port navmesh debug renderer from primedev (#626)
Adds support for rendering navmeshes in-game using debug overlay
Cherry-picked from primedev, originally written by F1F7Y
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Diffstat (limited to 'primedev/toolframework')
-rw-r--r-- | primedev/toolframework/itoolentity.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/primedev/toolframework/itoolentity.h b/primedev/toolframework/itoolentity.h new file mode 100644 index 00000000..332004f2 --- /dev/null +++ b/primedev/toolframework/itoolentity.h @@ -0,0 +1,46 @@ +#pragma once + +#include "core/math/vector.h" + +class IClientTools // : public IBaseInterface +{ +public: + virtual void sub_1805E4960() = 0; + virtual void sub_1805E4B10() = 0; + virtual void sub_1805E4C50() = 0; + virtual void sub_1805E5670() = 0; + virtual void sub_1805E66C0() = 0; + virtual void sub_1805E5910() = 0; + virtual void sub_1805E59A0() = 0; + virtual void sub_1805E6B10() = 0; + virtual void sub_1805E8580() = 0; + virtual void sub_1805E59D0() = 0; + virtual void sub_1805E57B0() = 0; + virtual void sub_1805E5860() = 0; + virtual void sub_1805E55A0() = 0; + virtual void sub_1805E49C0() = 0; + virtual void sub_1805E7580() = 0; + virtual void sub_1805E86A0() = 0; + virtual void sub_1805E69B0() = 0; + virtual void sub_1805E4D70() = 0; // IClientTools::DrawSprite + virtual void* GetLocalPlayer() = 0; // return type unknown probably CBasePlayer* + virtual bool GetLocalPlayerEyePosition(Vector3& org, QAngle& ang, float& fov) = 0; + virtual void sub_1805E5960() = 0; + virtual void sub_1805E5650() = 0; + virtual void sub_1805E5920() = 0; + virtual void sub_1805E64E0() = 0; + virtual void sub_1805E63C0() = 0; + virtual void sub_1805E64C0() = 0; + virtual void sub_1805E6520() = 0; + virtual void sub_1805E6770() = 0; + virtual void sub_1805E67B0() = 0; + virtual void sub_1805E67F0() = 0; + virtual void sub_1805E66A0() = 0; + virtual void sub_1805E6500() = 0; + virtual void sub_1805E63B0() = 0; + virtual void sub_1805E54C0() = 0; + virtual void sub_1805E53E0() = 0; + virtual void sub_1805E6D70() = 0; + virtual void sub_1805E50D0() = 0; + virtual void sub_1805E65C0() = 0; +}; |