aboutsummaryrefslogtreecommitdiff
path: root/primedev/thirdparty/spdlog/fmt/bundled/chrono.h
diff options
context:
space:
mode:
authorEladNLG <e1lad8955@gmail.com>2024-07-05 00:25:07 +0300
committerGitHub <noreply@github.com>2024-07-04 23:25:07 +0200
commitafa246978001db279d3e0eabbbe6b32f5c42e1f4 (patch)
tree93ba4acf7c7ced8a5363428b8930c31c07f2af2c /primedev/thirdparty/spdlog/fmt/bundled/chrono.h
parent193ab4905664259cbb5035b0ec9b2cb3e0e6a994 (diff)
downloadNorthstarLauncher-afa246978001db279d3e0eabbbe6b32f5c42e1f4.tar.gz
NorthstarLauncher-afa246978001db279d3e0eabbbe6b32f5c42e1f4.zip
Make Script Errors from Northstar Callbacks Fatal (#698)v1.26.0-rc2
Because: - Errors are incredibly confusing when non-fatal - there is no indicator that an error is happening - The error is unknown without a try/catch block - Errors cannot be tracked to a line, or file, and its location has to be figured out manually - They can throw a game into an unexpected state with no indicator, confusing both players AND developers
Diffstat (limited to 'primedev/thirdparty/spdlog/fmt/bundled/chrono.h')
0 files changed, 0 insertions, 0 deletions