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authorEladNLG <e1lad8955@gmail.com>2024-07-05 00:25:07 +0300
committerGitHub <noreply@github.com>2024-07-04 23:25:07 +0200
commitafa246978001db279d3e0eabbbe6b32f5c42e1f4 (patch)
tree93ba4acf7c7ced8a5363428b8930c31c07f2af2c /primedev/squirrel
parent193ab4905664259cbb5035b0ec9b2cb3e0e6a994 (diff)
downloadNorthstarLauncher-1.26.0-rc2.tar.gz
NorthstarLauncher-1.26.0-rc2.zip
Make Script Errors from Northstar Callbacks Fatal (#698)v1.26.0-rc2
Because: - Errors are incredibly confusing when non-fatal - there is no indicator that an error is happening - The error is unknown without a try/catch block - Errors cannot be tracked to a line, or file, and its location has to be figured out manually - They can throw a game into an unexpected state with no indicator, confusing both players AND developers
Diffstat (limited to 'primedev/squirrel')
-rw-r--r--primedev/squirrel/squirrel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/primedev/squirrel/squirrel.h b/primedev/squirrel/squirrel.h
index 0c1f24d3..1054de7f 100644
--- a/primedev/squirrel/squirrel.h
+++ b/primedev/squirrel/squirrel.h
@@ -136,7 +136,7 @@ public:
inline SQRESULT _call(HSquirrelVM* sqvm, const SQInteger args)
{
- return __sq_call(sqvm, args + 1, false, false);
+ return __sq_call(sqvm, args + 1, false, true);
}
inline SQInteger raiseerror(HSquirrelVM* sqvm, const SQChar* sError)