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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2024-03-04 00:12:05 +0000
committerGitHub <noreply@github.com>2024-03-04 01:12:05 +0100
commit85a2fb9c56c1942958c09c8aeafd14ddefb6e0c3 (patch)
tree146142afc5d0e9272efbdca08108e4674a32f764 /primedev/shared/misccommands.cpp
parent4b0726d97788edff5d83476cb52057f409d623af (diff)
downloadNorthstarLauncher-1.24.3-rc3.tar.gz
NorthstarLauncher-1.24.3-rc3.zip
Address C4100 compiler warnings (unused var) (#648)v1.24.4-rc1v1.24.3-rc3v1.24.3-rc2v1.24.3
Adds and uses a macro to avoid the warning
Diffstat (limited to 'primedev/shared/misccommands.cpp')
-rw-r--r--primedev/shared/misccommands.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/primedev/shared/misccommands.cpp b/primedev/shared/misccommands.cpp
index 648525b9..29d92d2d 100644
--- a/primedev/shared/misccommands.cpp
+++ b/primedev/shared/misccommands.cpp
@@ -21,6 +21,7 @@ void ConCommand_force_newgame(const CCommand& arg)
void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
{
+ NOTE_UNUSED(arg);
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
g_pMasterServerManager->m_bNewgameAfterSelfAuth = true;
g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
@@ -28,6 +29,7 @@ void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
{
+ NOTE_UNUSED(arg);
if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());