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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/server/serverchathooks.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-1.21.2.tar.gz NorthstarLauncher-1.21.2.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/server/serverchathooks.cpp')
-rw-r--r-- | primedev/server/serverchathooks.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/primedev/server/serverchathooks.cpp b/primedev/server/serverchathooks.cpp new file mode 100644 index 00000000..d3ac4776 --- /dev/null +++ b/primedev/server/serverchathooks.cpp @@ -0,0 +1,174 @@ +#include "serverchathooks.h" +#include "shared/exploit_fixes/ns_limits.h" +#include "squirrel/squirrel.h" +#include "server/r2server.h" +#include "util/utils.h" + +#include <rapidjson/document.h> +#include <rapidjson/stringbuffer.h> +#include <rapidjson/writer.h> + +AUTOHOOK_INIT() + +class CServerGameDLL; + +class CRecipientFilter +{ + char unknown[58]; +}; + +CServerGameDLL* g_pServerGameDLL; + +void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( + CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); + +void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player); +void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); + +void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); +void(__fastcall* MessageEnd)(); +void(__fastcall* MessageWriteByte)(int iValue); +void(__fastcall* MessageWriteString)(const char* sz); +void(__fastcall* MessageWriteBool)(bool bValue); + +bool bShouldCallSayTextHook = false; +// clang-format off +AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, +void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) +// clang-format on +{ + RemoveAsciiControlSequences(const_cast<char*>(text), true); + + // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. + // To allow bypassing the hook, isSkippingHook can be set. + if (bShouldCallSayTextHook) + { + bShouldCallSayTextHook = false; + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); + return; + } + + // check chat ratelimits + if (!g_pServerLimits->CheckChatLimits(&g_pClientArray[senderPlayerId - 1])) + return; + + SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call( + "CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam); + + if (result == SQRESULT_ERROR) + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); +} + +void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam) +{ + bShouldCallSayTextHook = true; + CServerGameDLL__OnReceivedSayTextMessage( + g_pServerGameDLL, + // Ensure the first bit isn't set, since this indicates a custom message + (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, + text, + isTeam); +} + +void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) +{ + CBasePlayer* toPlayer = NULL; + if (toPlayerIndex >= 0) + { + toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1); + if (toPlayer == NULL) + return; + } + + // Build a new string where the first byte is the message type + char sendText[256]; + sendText[0] = (char)messageType; + strncpy_s(sendText + 1, 255, text, 254); + + // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set + unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); + + CRecipientFilter filter; + CRecipientFilter__Construct(&filter); + if (toPlayer == NULL) + { + CRecipientFilter__AddAllPlayers(&filter); + } + else + { + CRecipientFilter__AddRecipient(&filter, toPlayer); + } + CRecipientFilter__MakeReliable(&filter); + + UserMessageBegin(&filter, "SayText"); + MessageWriteByte(fromPlayerId); + MessageWriteString(sendText); + MessageWriteBool(isTeam); + MessageWriteBool(isDead); + MessageEnd(); + + CRecipientFilter__Destruct(&filter); +} + +ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", "", ScriptContext::SERVER) +{ + int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); + const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); + bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3); + + ChatSendMessage(playerIndex, text, isTeam); + + return SQRESULT_NULL; +} + +ADD_SQFUNC( + "void", + NSBroadcastMessage, + "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", + "", + ScriptContext::SERVER) +{ + int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); + int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2); + const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3); + bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4); + bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5); + int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6); + + if (messageType < 1) + { + g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); + return SQRESULT_ERROR; + } + + ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); + + return SQRESULT_NULL; +} + +ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module)) +{ + g_pServerGameDLL = module.Offset(0x13F0AA98).RCast<CServerGameDLL*>(); +} + +ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module)) +{ + AUTOHOOK_DISPATCH_MODULE(server.dll) + + CServerGameDLL__OnReceivedSayTextMessage = + module.Offset(0x1595C0).RCast<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>(); + CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const CBasePlayer*)>(); + CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).RCast<void(__fastcall*)(CRecipientFilter*)>(); + + UserMessageBegin = module.Offset(0x15C520).RCast<void(__fastcall*)(CRecipientFilter*, const char*)>(); + MessageEnd = module.Offset(0x158880).RCast<void(__fastcall*)()>(); + MessageWriteByte = module.Offset(0x158A90).RCast<void(__fastcall*)(int)>(); + MessageWriteString = module.Offset(0x158D00).RCast<void(__fastcall*)(const char*)>(); + MessageWriteBool = module.Offset(0x158A00).RCast<void(__fastcall*)(bool)>(); +} |