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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/mods/modsavefiles.h
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/mods/modsavefiles.h')
-rw-r--r--primedev/mods/modsavefiles.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/primedev/mods/modsavefiles.h b/primedev/mods/modsavefiles.h
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+++ b/primedev/mods/modsavefiles.h
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+#pragma once
+int GetMaxSaveFolderSize();
+bool ContainsInvalidChars(std::string str);
+
+class SaveFileManager
+{
+public:
+ template <ScriptContext context> void SaveFileAsync(fs::path file, std::string content);
+ template <ScriptContext context> int LoadFileAsync(fs::path file);
+ template <ScriptContext context> void DeleteFileAsync(fs::path file);
+ // Future proofed in that if we ever get multi-threaded SSDs this code will take advantage of them.
+ std::mutex fileMutex;
+
+private:
+ int m_iLastRequestHandle = 0;
+};