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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/mods/modmanager.h | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-1.21.2-rc3.tar.gz NorthstarLauncher-1.21.2-rc3.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/mods/modmanager.h')
-rw-r--r-- | primedev/mods/modmanager.h | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/primedev/mods/modmanager.h b/primedev/mods/modmanager.h new file mode 100644 index 00000000..233f004d --- /dev/null +++ b/primedev/mods/modmanager.h @@ -0,0 +1,187 @@ +#pragma once +#include "core/convar/convar.h" +#include "core/memalloc.h" +#include "squirrel/squirrel.h" + +#include "rapidjson/document.h" +#include <string> +#include <vector> +#include <filesystem> +#include <unordered_set> + +const std::string MOD_FOLDER_SUFFIX = "\\mods"; +const std::string THUNDERSTORE_MOD_FOLDER_SUFFIX = "\\packages"; +const std::string REMOTE_MOD_FOLDER_SUFFIX = "\\runtime\\remote\\mods"; +const fs::path MOD_OVERRIDE_DIR = "mod"; +const std::string COMPILED_ASSETS_SUFFIX = "\\runtime\\compiled"; + +const std::set<std::string> MODS_BLACKLIST = {"Mod Settings"}; + +struct ModConVar +{ +public: + std::string Name; + std::string DefaultValue; + std::string HelpString; + int Flags; +}; + +struct ModConCommand +{ +public: + std::string Name; + std::string Function; + std::string HelpString; + ScriptContext Context; + int Flags; +}; + +struct ModScriptCallback +{ +public: + ScriptContext Context; + + // called before the codecallback is executed + std::string BeforeCallback; + // called after the codecallback has finished executing + std::string AfterCallback; + // called right before the vm is destroyed. + std::string DestroyCallback; +}; + +struct ModScript +{ +public: + std::string Path; + std::string RunOn; + + std::vector<ModScriptCallback> Callbacks; +}; + +// these are pretty much identical, could refactor to use the same stuff? +struct ModVPKEntry +{ +public: + bool m_bAutoLoad; + std::string m_sVpkPath; +}; + +struct ModRpakEntry +{ +public: + bool m_bAutoLoad; + std::string m_sPakName; + std::string m_sLoadAfterPak; +}; + +class Mod +{ +public: + // runtime stuff + bool m_bEnabled = true; + bool m_bWasReadSuccessfully = false; + fs::path m_ModDirectory; + bool m_bIsRemote; + + // mod.json stuff: + + // the mod's name + std::string Name; + // the mod's description + std::string Description; + // the mod's version, should be in semver + std::string Version; + // a download link to the mod, for clients that try to join without the mod + std::string DownloadLink; + + // whether clients need the mod to join servers running this mod + bool RequiredOnClient; + // the priority for this mod's files, mods with prio 0 are loaded first, then 1, then 2, etc + int LoadPriority; + + // custom scripts used by the mod + std::vector<ModScript> Scripts; + // convars created by the mod + std::vector<ModConVar*> ConVars; + // concommands created by the mod + std::vector<ModConCommand*> ConCommands; + // custom localisation files created by the mod + std::vector<std::string> LocalisationFiles; + // custom script init.nut + std::string initScript; + + // other files: + + std::vector<ModVPKEntry> Vpks; + std::unordered_map<size_t, std::string> KeyValues; + std::vector<std::string> BinkVideos; + std::string Pdiff; // only need one per mod + + std::vector<ModRpakEntry> Rpaks; + std::unordered_map<std::string, std::string> + RpakAliases; // paks we alias to other rpaks, e.g. to load sp_crashsite paks on the map mp_crashsite + std::vector<size_t> StarpakPaths; // starpaks that this mod contains + // there seems to be no nice way to get the rpak that is causing the load of a starpak? + // hashed with STR_HASH + + std::unordered_map<std::string, std::string> DependencyConstants; + std::vector<std::string> PluginDependencyConstants; + +public: + Mod(fs::path modPath, char* jsonBuf); + +private: + void ParseConVars(rapidjson_document& json); + void ParseConCommands(rapidjson_document& json); + void ParseScripts(rapidjson_document& json); + void ParseLocalization(rapidjson_document& json); + void ParseDependencies(rapidjson_document& json); + void ParsePluginDependencies(rapidjson_document& json); + void ParseInitScript(rapidjson_document& json); +}; + +struct ModOverrideFile +{ +public: + Mod* m_pOwningMod; + fs::path m_Path; +}; + +class ModManager +{ +private: + bool m_bHasLoadedMods = false; + bool m_bHasEnabledModsCfg; + rapidjson_document m_EnabledModsCfg; + + // precalculated hashes + size_t m_hScriptsRsonHash; + size_t m_hPdefHash; + size_t m_hKBActHash; + +public: + std::vector<Mod> m_LoadedMods; + std::unordered_map<std::string, ModOverrideFile> m_ModFiles; + std::unordered_map<std::string, std::string> m_DependencyConstants; + std::unordered_set<std::string> m_PluginDependencyConstants; + +public: + ModManager(); + void LoadMods(); + void UnloadMods(); + std::string NormaliseModFilePath(const fs::path path); + void CompileAssetsForFile(const char* filename); + + // compile asset type stuff, these are done in files under runtime/compiled/ + void BuildScriptsRson(); + void TryBuildKeyValues(const char* filename); + void BuildPdef(); + void BuildKBActionsList(); +}; + +fs::path GetModFolderPath(); +fs::path GetRemoteModFolderPath(); +fs::path GetThunderstoreModFolderPath(); +fs::path GetCompiledAssetsPath(); + +extern ModManager* g_pModManager; |