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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-09-07 21:10:28 +0100 |
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committer | GitHub <noreply@github.com> | 2024-09-07 22:10:28 +0200 |
commit | 160f503bc81bffdef6dbaa16eec7c73fccef0eee (patch) | |
tree | 8d92b3ad01cd8b17f456e997126bfe44430d5044 /primedev/mods/modmanager.cpp | |
parent | dab57649caef0f2bea82d5cd2a7d4729e4b0bd19 (diff) | |
download | NorthstarLauncher-160f503bc81bffdef6dbaa16eec7c73fccef0eee.tar.gz NorthstarLauncher-160f503bc81bffdef6dbaa16eec7c73fccef0eee.zip |
Big rpak loading refactor (#766)v1.28.0-rc3v1.28.0-rc2
This reworks how rpaks are loaded, unloaded and tracked.
It allows for rpak reloading between map loads, meaning that skins and map overhauls could be enabled and disabled on the fly.
Previous methods of loading rpaks still work.
Diffstat (limited to 'primedev/mods/modmanager.cpp')
-rw-r--r-- | primedev/mods/modmanager.cpp | 49 |
1 files changed, 40 insertions, 9 deletions
diff --git a/primedev/mods/modmanager.cpp b/primedev/mods/modmanager.cpp index a3e0a5f5..52fc6e8b 100644 --- a/primedev/mods/modmanager.cpp +++ b/primedev/mods/modmanager.cpp @@ -866,7 +866,9 @@ void ModManager::LoadMods() if (fs::is_regular_file(file) && file.path().extension() == ".rpak") { std::string pakName(file.path().filename().string()); - ModRpakEntry& modPak = mod.Rpaks.emplace_back(); + ModRpakEntry& modPak = mod.Rpaks.emplace_back(mod); + + modPak.m_pakName = pakName; if (!bUseRpakJson) { @@ -874,19 +876,47 @@ void ModManager::LoadMods() } else { - modPak.m_bAutoLoad = + modPak.m_preload = (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() && dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue()); + // only one load method can be used for an rpak. + if (modPak.m_preload) + goto REGISTER_STARPAK; + // postload things if (dRpakJson.HasMember("Postload") && dRpakJson["Postload"].IsObject() && dRpakJson["Postload"].HasMember(pakName)) { - modPak.m_sLoadAfterPak = dRpakJson["Postload"][pakName].GetString(); + modPak.m_dependentPakHash = STR_HASH(dRpakJson["Postload"][pakName].GetString()); + + // only one load method can be used for an rpak. + goto REGISTER_STARPAK; } - } - modPak.m_sPakName = pakName; + // this is the only bit of rpak.json that isn't really deprecated. Even so, it will be moved over to the mod.json + // eventually + if (dRpakJson.HasMember(pakName)) + { + if (!dRpakJson[pakName].IsString()) + { + spdlog::error("Mod {} has invalid rpak.json. Rpak entries must be strings.", mod.Name); + continue; + } + + std::string loadStr = dRpakJson[pakName].GetString(); + try + { + modPak.m_loadRegex = std::regex(loadStr); + } + catch (...) + { + spdlog::error("Mod {} has invalid rpak.json. Malformed regex \"{}\" for {}", mod.Name, loadStr, pakName); + return; + } + } + } + REGISTER_STARPAK: // read header of file and get the starpak paths // this is done here as opposed to on starpak load because multiple rpaks can load a starpak // and there is seemingly no good way to tell which rpak is causing the load of a starpak :/ @@ -926,12 +956,11 @@ void ModManager::LoadMods() } } } - - // not using atm because we need to resolve path to rpak - // if (m_hasLoadedMods && modPak.m_bAutoLoad) - // g_pPakLoadManager->LoadPakAsync(pakName.c_str()); } } + + if (g_pPakLoadManager != nullptr) + g_pPakLoadManager->TrackModPaks(mod); } // read keyvalues paths @@ -1059,6 +1088,8 @@ void ModManager::UnloadMods() fs::remove_all(GetCompiledAssetsPath()); g_CustomAudioManager.ClearAudioOverrides(); + if (g_pPakLoadManager != nullptr) + g_pPakLoadManager->UnloadAllModPaks(); if (!m_bHasEnabledModsCfg) m_EnabledModsCfg.SetObject(); |