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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/mods/compiled
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-1.21.2.tar.gz
NorthstarLauncher-1.21.2.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/mods/compiled')
-rw-r--r--primedev/mods/compiled/kb_act.cpp44
-rw-r--r--primedev/mods/compiled/modkeyvalues.cpp106
-rw-r--r--primedev/mods/compiled/modpdef.cpp118
-rw-r--r--primedev/mods/compiled/modscriptsrson.cpp65
4 files changed, 333 insertions, 0 deletions
diff --git a/primedev/mods/compiled/kb_act.cpp b/primedev/mods/compiled/kb_act.cpp
new file mode 100644
index 00000000..6117fd28
--- /dev/null
+++ b/primedev/mods/compiled/kb_act.cpp
@@ -0,0 +1,44 @@
+#include "mods/modmanager.h"
+#include "core/filesystem/filesystem.h"
+
+#include <fstream>
+
+const char* KB_ACT_PATH = "scripts\\kb_act.lst";
+
+// compiles the file kb_act.lst, that defines entries for keybindings in the options menu
+void ModManager::BuildKBActionsList()
+{
+ spdlog::info("Building kb_act.lst");
+
+ fs::create_directories(GetCompiledAssetsPath() / "scripts");
+ std::ofstream soCompiledKeys(GetCompiledAssetsPath() / KB_ACT_PATH, std::ios::binary);
+
+ // write vanilla file's content to compiled file
+ soCompiledKeys << ReadVPKOriginalFile(KB_ACT_PATH);
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // write content of each modded file to compiled file
+ std::ifstream siModKeys(mod.m_ModDirectory / "kb_act.lst");
+
+ if (siModKeys.good())
+ soCompiledKeys << siModKeys.rdbuf() << std::endl;
+
+ siModKeys.close();
+ }
+
+ soCompiledKeys.close();
+
+ // push to overrides
+ ModOverrideFile overrideFile;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = KB_ACT_PATH;
+
+ if (m_ModFiles.find(KB_ACT_PATH) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(KB_ACT_PATH, overrideFile));
+ else
+ m_ModFiles[KB_ACT_PATH] = overrideFile;
+}
diff --git a/primedev/mods/compiled/modkeyvalues.cpp b/primedev/mods/compiled/modkeyvalues.cpp
new file mode 100644
index 00000000..e44a81d3
--- /dev/null
+++ b/primedev/mods/compiled/modkeyvalues.cpp
@@ -0,0 +1,106 @@
+#include "mods/modmanager.h"
+#include "core/filesystem/filesystem.h"
+
+#include <fstream>
+
+AUTOHOOK_INIT()
+
+void ModManager::TryBuildKeyValues(const char* filename)
+{
+ spdlog::info("Building KeyValues for file {}", filename);
+
+ std::string normalisedPath = g_pModManager->NormaliseModFilePath(fs::path(filename));
+ fs::path compiledPath = GetCompiledAssetsPath() / filename;
+ fs::path compiledDir = compiledPath.parent_path();
+ fs::create_directories(compiledDir);
+
+ fs::path kvPath(filename);
+ std::string ogFilePath = "mod_original_";
+ ogFilePath += kvPath.filename().string();
+
+ std::string newKvs = "// AUTOGENERATED: MOD PATCH KV\n";
+
+ int patchNum = 0;
+
+ // copy over patch kv files, and add #bases to new file, last mods' patches should be applied first
+ // note: #include should be identical but it's actually just broken, thanks respawn
+ for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--)
+ {
+ if (!m_LoadedMods[i].m_bEnabled)
+ continue;
+
+ size_t fileHash = STR_HASH(normalisedPath);
+ auto modKv = m_LoadedMods[i].KeyValues.find(fileHash);
+ if (modKv != m_LoadedMods[i].KeyValues.end())
+ {
+ // should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt"
+
+ std::string patchFilePath = "mod_patch_";
+ patchFilePath += std::to_string(patchNum++);
+ patchFilePath += "_";
+ patchFilePath += kvPath.filename().string();
+
+ newKvs += "#base \"";
+ newKvs += patchFilePath;
+ newKvs += "\"\n";
+
+ fs::remove(compiledDir / patchFilePath);
+
+ fs::copy_file(m_LoadedMods[i].m_ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath);
+ }
+ }
+
+ // add original #base last, #bases don't override preexisting keys, including the ones we've just done
+ newKvs += "#base \"";
+ newKvs += ogFilePath;
+ newKvs += "\"\n";
+
+ // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons)
+ std::string originalFile = ReadVPKOriginalFile(filename);
+
+ if (!originalFile.length())
+ {
+ spdlog::warn("Tried to patch kv {} but no base kv was found!", ogFilePath);
+ return;
+ }
+
+ char rootName[64];
+ memset(rootName, 0, sizeof(rootName));
+
+ // iterate until we hit an ascii char that isn't in a # command or comment to get root obj name
+ int i = 0;
+ while (!(originalFile[i] >= 65 && originalFile[i] <= 122))
+ {
+ // if we hit a comment or # thing, iterate until end of line
+ if (originalFile[i] == '/' || originalFile[i] == '#')
+ while (originalFile[i] != '\n')
+ i++;
+
+ i++;
+ }
+
+ int j = 0;
+ for (int j = 0; originalFile[i] >= 65 && originalFile[i] <= 122; j++)
+ rootName[j] = originalFile[i++];
+
+ // empty kv, all the other stuff gets #base'd
+ newKvs += rootName;
+ newKvs += "\n{\n}\n";
+
+ std::ofstream originalFileWriteStream(compiledDir / ogFilePath, std::ios::binary);
+ originalFileWriteStream << originalFile;
+ originalFileWriteStream.close();
+
+ std::ofstream writeStream(compiledPath, std::ios::binary);
+ writeStream << newKvs;
+ writeStream.close();
+
+ ModOverrideFile overrideFile;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = normalisedPath;
+
+ if (m_ModFiles.find(normalisedPath) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(normalisedPath, overrideFile));
+ else
+ m_ModFiles[normalisedPath] = overrideFile;
+}
diff --git a/primedev/mods/compiled/modpdef.cpp b/primedev/mods/compiled/modpdef.cpp
new file mode 100644
index 00000000..d268a063
--- /dev/null
+++ b/primedev/mods/compiled/modpdef.cpp
@@ -0,0 +1,118 @@
+#include "mods/modmanager.h"
+#include "core/filesystem/filesystem.h"
+
+#include <map>
+#include <sstream>
+#include <fstream>
+
+const fs::path MOD_PDEF_SUFFIX = "cfg/server/persistent_player_data_version_231.pdef";
+const char* VPK_PDEF_PATH = "cfg/server/persistent_player_data_version_231.pdef";
+
+void ModManager::BuildPdef()
+{
+ spdlog::info("Building persistent_player_data_version_231.pdef...");
+
+ fs::path MOD_PDEF_PATH = fs::path(GetCompiledAssetsPath() / MOD_PDEF_SUFFIX);
+
+ fs::remove(MOD_PDEF_PATH);
+ std::string pdef = ReadVPKOriginalFile(VPK_PDEF_PATH);
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled || !mod.Pdiff.size())
+ continue;
+
+ // this code probably isn't going to be pretty lol
+ // refer to shared/pjson.js for an actual okish parser of the pdiff format
+ // but pretty much, $ENUM_ADD blocks define members added to preexisting enums
+ // $PROP_START ends the custom stuff, and from there it's just normal props we append to the pdef
+
+ std::map<std::string, std::vector<std::string>> enumAdds;
+
+ // read pdiff
+ bool inEnum = false;
+ bool inProp = false;
+ std::string currentEnum;
+ std::string currentLine;
+ std::istringstream pdiffStream(mod.Pdiff);
+
+ while (std::getline(pdiffStream, currentLine))
+ {
+ if (inProp)
+ {
+ // just append to pdef here
+ pdef += currentLine;
+ pdef += '\n';
+ continue;
+ }
+
+ // trim leading whitespace
+ size_t start = currentLine.find_first_not_of(" \n\r\t\f\v");
+ size_t end = currentLine.find("//");
+ if (end == std::string::npos)
+ end = currentLine.size() - 1; // last char
+
+ if (!currentLine.size() || !currentLine.compare(start, 2, "//"))
+ continue;
+
+ if (inEnum)
+ {
+ if (!currentLine.compare(start, 9, "$ENUM_END"))
+ inEnum = false;
+ else
+ enumAdds[currentEnum].push_back(currentLine); // only need to push_back current line, if there's syntax errors then game
+ // pdef parser will handle them
+ }
+ else if (!currentLine.compare(start, 9, "$ENUM_ADD"))
+ {
+ inEnum = true;
+ currentEnum = currentLine.substr(start + 10 /*$ENUM_ADD + 1*/, currentLine.size() - end - (start + 10));
+ enumAdds.insert(std::make_pair(currentEnum, std::vector<std::string>()));
+ }
+ else if (!currentLine.compare(start, 11, "$PROP_START"))
+ {
+ inProp = true;
+ pdef += "\n// $PROP_START ";
+ pdef += mod.Name;
+ pdef += "\n";
+ }
+ }
+
+ // add new members to preexisting enums
+ // note: this code could 100% be messed up if people put //$ENUM_START comments and the like
+ // could make it protect against this, but honestly not worth atm
+ for (auto enumAdd : enumAdds)
+ {
+ std::string addStr;
+ for (std::string enumMember : enumAdd.second)
+ {
+ addStr += enumMember;
+ addStr += '\n';
+ }
+
+ // start of enum we're adding to
+ std::string startStr = "$ENUM_START ";
+ startStr += enumAdd.first;
+
+ // insert enum values into enum
+ size_t insertIdx = pdef.find("$ENUM_END", pdef.find(startStr));
+ pdef.reserve(addStr.size());
+ pdef.insert(insertIdx, addStr);
+ }
+ }
+
+ fs::create_directories(MOD_PDEF_PATH.parent_path());
+
+ std::ofstream writeStream(MOD_PDEF_PATH, std::ios::binary);
+ writeStream << pdef;
+ writeStream.close();
+
+ ModOverrideFile overrideFile;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = VPK_PDEF_PATH;
+
+ if (m_ModFiles.find(VPK_PDEF_PATH) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(VPK_PDEF_PATH, overrideFile));
+ else
+ m_ModFiles[VPK_PDEF_PATH] = overrideFile;
+}
diff --git a/primedev/mods/compiled/modscriptsrson.cpp b/primedev/mods/compiled/modscriptsrson.cpp
new file mode 100644
index 00000000..d130745f
--- /dev/null
+++ b/primedev/mods/compiled/modscriptsrson.cpp
@@ -0,0 +1,65 @@
+#include "mods/modmanager.h"
+#include "core/filesystem/filesystem.h"
+#include "squirrel/squirrel.h"
+
+#include <fstream>
+
+const std::string MOD_SCRIPTS_RSON_SUFFIX = "scripts/vscripts/scripts.rson";
+const char* VPK_SCRIPTS_RSON_PATH = "scripts\\vscripts\\scripts.rson";
+
+void ModManager::BuildScriptsRson()
+{
+ spdlog::info("Building custom scripts.rson");
+ fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX);
+ fs::remove(MOD_SCRIPTS_RSON_PATH);
+
+ std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
+ scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // this isn't needed at all, just nice to have imo
+ scriptsRson += "// MOD: ";
+ scriptsRson += mod.Name;
+ scriptsRson += ":\n\n";
+
+ for (ModScript& script : mod.Scripts)
+ {
+ /* should create something with this format for each script
+ When: "CONTEXT"
+ Scripts:
+ [
+ _coolscript.gnut
+ ]*/
+
+ scriptsRson += "When: \"";
+ scriptsRson += script.RunOn;
+ scriptsRson += "\"\n";
+
+ scriptsRson += "Scripts:\n[\n\t";
+ scriptsRson += script.Path;
+ scriptsRson += "\n]\n\n";
+ }
+ }
+
+ fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path());
+
+ std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH, std::ios::binary);
+ writeStream << scriptsRson;
+ writeStream.close();
+
+ ModOverrideFile overrideFile;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = VPK_SCRIPTS_RSON_PATH;
+
+ if (m_ModFiles.find(VPK_SCRIPTS_RSON_PATH) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile));
+ else
+ m_ModFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile;
+
+ // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to
+ // get a result out of squirrelmanager.ExecuteCode this would probably be the best way to do this, imo
+}