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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/logging/sourceconsole.h
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/logging/sourceconsole.h')
-rw-r--r--primedev/logging/sourceconsole.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/primedev/logging/sourceconsole.h b/primedev/logging/sourceconsole.h
new file mode 100644
index 00000000..44d73843
--- /dev/null
+++ b/primedev/logging/sourceconsole.h
@@ -0,0 +1,85 @@
+#pragma once
+#include "core/sourceinterface.h"
+#include "spdlog/sinks/base_sink.h"
+#include <map>
+
+class EditablePanel
+{
+public:
+ virtual ~EditablePanel() = 0;
+ unsigned char unknown[0x2B0];
+};
+
+class IConsoleDisplayFunc
+{
+public:
+ virtual void ColorPrint(const SourceColor& clr, const char* pMessage) = 0;
+ virtual void Print(const char* pMessage) = 0;
+ virtual void DPrint(const char* pMessage) = 0;
+};
+
+class CConsolePanel : public EditablePanel, public IConsoleDisplayFunc
+{
+};
+
+class CConsoleDialog
+{
+public:
+ struct VTable
+ {
+ void* unknown[298];
+ void (*OnCommandSubmitted)(CConsoleDialog* consoleDialog, const char* pCommand);
+ };
+
+ VTable* m_vtable;
+ unsigned char unknown[0x398];
+ CConsolePanel* m_pConsolePanel;
+};
+
+class CGameConsole
+{
+public:
+ virtual ~CGameConsole() = 0;
+
+ // activates the console, makes it visible and brings it to the foreground
+ virtual void Activate() = 0;
+
+ virtual void Initialize() = 0;
+
+ // hides the console
+ virtual void Hide() = 0;
+
+ // clears the console
+ virtual void Clear() = 0;
+
+ // return true if the console has focus
+ virtual bool IsConsoleVisible() = 0;
+
+ virtual void SetParent(int parent) = 0;
+
+ bool m_bInitialized;
+ CConsoleDialog* m_pConsole;
+};
+
+extern SourceInterface<CGameConsole>* g_pSourceGameConsole;
+
+// spdlog logger
+class SourceConsoleSink : public CustomSink
+{
+private:
+ std::map<spdlog::level::level_enum, SourceColor> m_LogColours = {
+ {spdlog::level::trace, NS::Colors::TRACE.ToSourceColor()},
+ {spdlog::level::debug, NS::Colors::DEBUG.ToSourceColor()},
+ {spdlog::level::info, NS::Colors::INFO.ToSourceColor()},
+ {spdlog::level::warn, NS::Colors::WARN.ToSourceColor()},
+ {spdlog::level::err, NS::Colors::ERR.ToSourceColor()},
+ {spdlog::level::critical, NS::Colors::CRIT.ToSourceColor()},
+ {spdlog::level::off, NS::Colors::OFF.ToSourceColor()}};
+
+protected:
+ void custom_sink_it_(const custom_log_msg& msg);
+ void sink_it_(const spdlog::details::log_msg& msg) override;
+ void flush_() override;
+};
+
+void InitialiseConsoleOnInterfaceCreation();