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author | F1F7Y <64418963+F1F7Y@users.noreply.github.com> | 2024-09-02 17:11:47 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 17:11:47 +0200 |
commit | 79fbb9b9a751d6c3a863b1fed95cd8480a1586ab (patch) | |
tree | b2b2851ff0a11fd5838a9184e315b96bbde08484 /primedev/logging/sourceconsole.cpp | |
parent | 669fdaed4c00728e798ee911c4426a6339f93951 (diff) | |
download | NorthstarLauncher-1.27.6-rc3.tar.gz NorthstarLauncher-1.27.6-rc3.zip |
logging: Remove use of `SourceInterface` for `CGameConsole` (#803)v1.27.6-rc3
`SourceInteface` class goes back to icepick and is not good. We have a replacement, let's use it.
Diffstat (limited to 'primedev/logging/sourceconsole.cpp')
-rw-r--r-- | primedev/logging/sourceconsole.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/primedev/logging/sourceconsole.cpp b/primedev/logging/sourceconsole.cpp index 55be4723..c9063d19 100644 --- a/primedev/logging/sourceconsole.cpp +++ b/primedev/logging/sourceconsole.cpp @@ -1,35 +1,35 @@ #include "core/convar/convar.h" #include "sourceconsole.h" -#include "core/sourceinterface.h" +#include "core/tier1.h" #include "core/convar/concommand.h" #include "util/printcommands.h" -SourceInterface<CGameConsole>* g_pSourceGameConsole; +CGameConsole* g_pGameConsole; void ConCommand_toggleconsole(const CCommand& arg) { NOTE_UNUSED(arg); - if ((*g_pSourceGameConsole)->IsConsoleVisible()) - (*g_pSourceGameConsole)->Hide(); + if (g_pGameConsole->IsConsoleVisible()) + g_pGameConsole->Hide(); else - (*g_pSourceGameConsole)->Activate(); + g_pGameConsole->Activate(); } void ConCommand_showconsole(const CCommand& arg) { NOTE_UNUSED(arg); - (*g_pSourceGameConsole)->Activate(); + g_pGameConsole->Activate(); } void ConCommand_hideconsole(const CCommand& arg) { NOTE_UNUSED(arg); - (*g_pSourceGameConsole)->Hide(); + g_pGameConsole->Hide(); } void SourceConsoleSink::custom_sink_it_(const custom_log_msg& msg) { - if (!(*g_pSourceGameConsole)->m_bInitialized) + if (!g_pGameConsole->m_bInitialized) return; spdlog::memory_buf_t formatted; @@ -41,11 +41,11 @@ void SourceConsoleSink::custom_sink_it_(const custom_log_msg& msg) SourceColor levelColor = m_LogColours[msg.level]; std::string name {msg.logger_name.begin(), msg.logger_name.end()}; - (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(msg.origin->SRCColor, ("[" + name + "]").c_str()); - (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" "); - (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(levelColor, ("[" + std::string(level_names[msg.level]) + "]").c_str()); - (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" "); - (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(fmt::to_string(formatted).c_str()); + g_pGameConsole->m_pConsole->m_pConsolePanel->ColorPrint(msg.origin->SRCColor, ("[" + name + "]").c_str()); + g_pGameConsole->m_pConsole->m_pConsolePanel->Print(" "); + g_pGameConsole->m_pConsole->m_pConsolePanel->ColorPrint(levelColor, ("[" + std::string(level_names[msg.level]) + "]").c_str()); + g_pGameConsole->m_pConsole->m_pConsolePanel->Print(" "); + g_pGameConsole->m_pConsole->m_pConsolePanel->Print(fmt::to_string(formatted).c_str()); } void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg) @@ -73,9 +73,9 @@ void, __fastcall, (CConsoleDialog* consoleDialog, const char* pCommand)) // called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001 void InitialiseConsoleOnInterfaceCreation() { - (*g_pSourceGameConsole)->Initialize(); + g_pGameConsole->Initialize(); // hook OnCommandSubmitted so we print inputted commands - OnCommandSubmittedHook.Dispatch((LPVOID)(*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted); + OnCommandSubmittedHook.Dispatch((LPVOID)g_pGameConsole->m_pConsole->m_vtable->OnCommandSubmitted); auto consoleSink = std::make_shared<SourceConsoleSink>(); if (g_bSpdLog_UseAnsiColor) @@ -87,7 +87,7 @@ void InitialiseConsoleOnInterfaceCreation() ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module)) { - g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004"); + g_pGameConsole = Sys_GetFactoryPtr("client.dll", "GameConsole004").RCast<CGameConsole*>(); RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD); RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD); |