aboutsummaryrefslogtreecommitdiff
path: root/primedev/logging/sourceconsole.cpp
diff options
context:
space:
mode:
authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /primedev/logging/sourceconsole.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-1.21.2.tar.gz
NorthstarLauncher-1.21.2.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'primedev/logging/sourceconsole.cpp')
-rw-r--r--primedev/logging/sourceconsole.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/primedev/logging/sourceconsole.cpp b/primedev/logging/sourceconsole.cpp
new file mode 100644
index 00000000..e436d1d4
--- /dev/null
+++ b/primedev/logging/sourceconsole.cpp
@@ -0,0 +1,91 @@
+#include "core/convar/convar.h"
+#include "sourceconsole.h"
+#include "core/sourceinterface.h"
+#include "core/convar/concommand.h"
+#include "util/printcommands.h"
+
+SourceInterface<CGameConsole>* g_pSourceGameConsole;
+
+void ConCommand_toggleconsole(const CCommand& arg)
+{
+ if ((*g_pSourceGameConsole)->IsConsoleVisible())
+ (*g_pSourceGameConsole)->Hide();
+ else
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_showconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_hideconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Hide();
+}
+
+void SourceConsoleSink::custom_sink_it_(const custom_log_msg& msg)
+{
+ if (!(*g_pSourceGameConsole)->m_bInitialized)
+ return;
+
+ spdlog::memory_buf_t formatted;
+ spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
+
+ // get message string
+ std::string str = fmt::to_string(formatted);
+
+ SourceColor levelColor = m_LogColours[msg.level];
+ std::string name {msg.logger_name.begin(), msg.logger_name.end()};
+
+ (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(msg.origin->SRCColor, ("[" + name + "]").c_str());
+ (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" ");
+ (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(levelColor, ("[" + std::string(level_names[msg.level]) + "]").c_str());
+ (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" ");
+ (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(fmt::to_string(formatted).c_str());
+}
+
+void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
+{
+ throw std::runtime_error("sink_it_ called on SourceConsoleSink with pure log_msg. This is an error!");
+}
+
+void SourceConsoleSink::flush_() {}
+
+// clang-format off
+HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
+void, __fastcall, (CConsoleDialog* consoleDialog, const char* pCommand))
+// clang-format on
+{
+ consoleDialog->m_pConsolePanel->Print("] ");
+ consoleDialog->m_pConsolePanel->Print(pCommand);
+ consoleDialog->m_pConsolePanel->Print("\n");
+
+ TryPrintCvarHelpForCommand(pCommand);
+
+ OnCommandSubmitted(consoleDialog, pCommand);
+}
+
+// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
+void InitialiseConsoleOnInterfaceCreation()
+{
+ (*g_pSourceGameConsole)->Initialize();
+ // hook OnCommandSubmitted so we print inputted commands
+ OnCommandSubmittedHook.Dispatch((LPVOID)(*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
+
+ auto consoleSink = std::make_shared<SourceConsoleSink>();
+ if (g_bSpdLog_UseAnsiColor)
+ consoleSink->set_pattern("%v"); // no need to include the level in the game console, the text colour signifies it anyway
+ else
+ consoleSink->set_pattern("[%n] [%l] %v"); // no colour, so we should show the level for colourblind people
+ RegisterCustomSink(consoleSink);
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module))
+{
+ g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
+
+ RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);
+}