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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-08-31 10:42:55 +0100 |
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committer | GitHub <noreply@github.com> | 2024-08-31 11:42:55 +0200 |
commit | cb62662816c1e1f38de3567f83140d2adf21eebb (patch) | |
tree | 711e576d97594787df91b9b0bf7ddd1b3630f499 /primedev/client/languagehooks.cpp | |
parent | 4d609a8d1cafae13b5ec14ad05f6e44e990cd403 (diff) | |
download | NorthstarLauncher-cb62662816c1e1f38de3567f83140d2adf21eebb.tar.gz NorthstarLauncher-cb62662816c1e1f38de3567f83140d2adf21eebb.zip |
client: Remove uses of Autohook from `languagehooks.cpp` (#787)v1.27.6-rc2
Removes AUTOHOOK macro from `languagehooks.cpp`.
Diffstat (limited to 'primedev/client/languagehooks.cpp')
-rw-r--r-- | primedev/client/languagehooks.cpp | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/primedev/client/languagehooks.cpp b/primedev/client/languagehooks.cpp index 36b5d5ae..80d3c31d 100644 --- a/primedev/client/languagehooks.cpp +++ b/primedev/client/languagehooks.cpp @@ -5,8 +5,6 @@ namespace fs = std::filesystem; -AUTOHOOK_INIT() - typedef LANGID (*Tier0_DetectDefaultLanguageType)(); bool CheckLangAudioExists(char* lang) @@ -48,10 +46,8 @@ std::string GetAnyInstalledAudioLanguage() return "NO LANGUAGE DETECTED"; } -// clang-format off -AUTOHOOK(GetGameLanguage, tier0.dll + 0xF560, -char*, __fastcall, ()) -// clang-format on +static char*(__fastcall* o_pGetGameLanguage)() = nullptr; +static char* __fastcall h_GetGameLanguage() { auto tier0Handle = GetModuleHandleA("tier0.dll"); auto Tier0_DetectDefaultLanguageType = GetProcAddress(tier0Handle, "Tier0_DetectDefaultLanguage"); @@ -78,7 +74,7 @@ char*, __fastcall, ()) canOriginDictateLang = true; // let it try { - auto lang = GetGameLanguage(); + auto lang = o_pGetGameLanguage(); if (!CheckLangAudioExists(lang)) { if (strcmp(lang, "russian") != @@ -96,7 +92,7 @@ char*, __fastcall, ()) Tier0_DetectDefaultLanguageType(); // force the global in tier0 to be populated with language inferred from user's system rather than // defaulting to Russian canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language - auto lang = GetGameLanguage(); + auto lang = o_pGetGameLanguage(); spdlog::info("Detected system language: {}", lang); if (!CheckLangAudioExists(lang)) { @@ -113,5 +109,6 @@ char*, __fastcall, ()) ON_DLL_LOAD_CLIENT("tier0.dll", LanguageHooks, (CModule module)) { - AUTOHOOK_DISPATCH() + o_pGetGameLanguage = module.Offset(0xF560).RCast<decltype(o_pGetGameLanguage)>(); + HookAttach(&(PVOID&)o_pGetGameLanguage, (PVOID)h_GetGameLanguage); } |