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author | Jan <sentrycraft123@gmail.com> | 2024-02-18 22:11:09 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-18 22:11:09 +0100 |
commit | 30e58ac08b6ee122de3130f3f02d6a855130ae51 (patch) | |
tree | 9f7abd79db5af2191ea7df1b9046c4378182e092 /primedev/WSockProxy.cmake | |
parent | fc63948e092b3495461e7aab4748af27c6dfa5ee (diff) | |
download | NorthstarLauncher-1.24.1-rc2.tar.gz NorthstarLauncher-1.24.1-rc2.zip |
Clean up wsock proxy code and move wsock build system logic (#671)v1.24.1-rc2v1.24.1-rc1v1.24.1
- moves `WSockProxy` to `wsockproxy/CmakeLists`
- remove exepath stuff from dllmain
+ its still done in loader.cpp because its used when reporting failure
- Disabled any Thread Library calls
+ we don't need to know about threads at all in the proxy
- yoink `wsock32.asm` into outer space
+ turns out, we can just call the function in a void shim since that wont touch the registers
- stop copying `wsock32.dll` to the game directory
+ this should improve the state of things when using the EA App
Diffstat (limited to 'primedev/WSockProxy.cmake')
-rw-r--r-- | primedev/WSockProxy.cmake | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/primedev/WSockProxy.cmake b/primedev/WSockProxy.cmake deleted file mode 100644 index 017e358a..00000000 --- a/primedev/WSockProxy.cmake +++ /dev/null @@ -1,49 +0,0 @@ -# loader_wsock32_proxy - -find_package(minhook REQUIRED) - -add_library( - loader_wsock32_proxy SHARED - "wsockproxy/dllmain.cpp" - "wsockproxy/loader.cpp" - "wsockproxy/loader.h" - "wsockproxy/wsock32.asm" - "wsockproxy/wsock32.def" - ) - -target_link_libraries( - loader_wsock32_proxy - PRIVATE minhook - mswsock.lib - ws2_32.lib - ShLwApi.lib - imagehlp.lib - dbghelp.lib - kernel32.lib - user32.lib - gdi32.lib - winspool.lib - comdlg32.lib - advapi32.lib - shell32.lib - ole32.lib - oleaut32.lib - uuid.lib - odbc32.lib - odbccp32.lib - ) - -target_precompile_headers( - loader_wsock32_proxy - PRIVATE - wsockproxy/pch.h - ) - -target_compile_definitions(loader_wsock32_proxy PRIVATE UNICODE _UNICODE) - -set_target_properties( - loader_wsock32_proxy - PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${NS_BINARY_DIR}/bin/x64_retail - OUTPUT_NAME wsock32 - LINK_FLAGS "/MANIFEST:NO /DEBUG" - ) |