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authorp0358 <p0358@users.noreply.github.com>2021-12-30 02:58:19 +0100
committerp0358 <p0358@users.noreply.github.com>2021-12-30 02:58:19 +0100
commitd2ee389192aa425ef9c81b2c3367ffb0de6976d0 (patch)
treef244033f6d85055ca272f8369942969848d053f5 /loader_launcher_proxy/dllmain.cpp
parentc18b293ba739424bee6db39e2e5a3081b0010a13 (diff)
downloadNorthstarLauncher-d2ee389192aa425ef9c81b2c3367ffb0de6976d0.tar.gz
NorthstarLauncher-d2ee389192aa425ef9c81b2c3367ffb0de6976d0.zip
Refactor and fix of various issues, add run_northstar.txt support
Diffstat (limited to 'loader_launcher_proxy/dllmain.cpp')
-rw-r--r--loader_launcher_proxy/dllmain.cpp76
1 files changed, 59 insertions, 17 deletions
diff --git a/loader_launcher_proxy/dllmain.cpp b/loader_launcher_proxy/dllmain.cpp
index 31360a8e..6db50986 100644
--- a/loader_launcher_proxy/dllmain.cpp
+++ b/loader_launcher_proxy/dllmain.cpp
@@ -3,9 +3,12 @@
#include <string>
#include <system_error>
#include <Shlwapi.h>
+#include <sstream>
+#include <fstream>
HMODULE hLauncherModule;
HMODULE hHookModule;
+HMODULE hTier0Module;
using CreateInterfaceFn = void* (*)(const char* pName, int* pReturnCode);
@@ -44,7 +47,7 @@ void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t*
char text[2048];
std::string message = std::system_category().message(dwMessageId);
sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs", libName, location, dwMessageId, message.c_str());
- MessageBoxA(GetForegroundWindow(), text, "Launcher Error", 0);
+ MessageBoxA(GetForegroundWindow(), text, "Northstar Launcher Proxy Error", 0);
}
BOOL APIENTRY DllMain( HMODULE hModule,
@@ -66,32 +69,61 @@ BOOL APIENTRY DllMain( HMODULE hModule,
wchar_t exePath[4096];
wchar_t dllPath[4096];
+bool ShouldLoadNorthstar()
+{
+ bool loadNorthstar = !strstr(GetCommandLineA(), "-vanilla");
+
+ if (!loadNorthstar)
+ return loadNorthstar;
+
+ auto runNorthstarFile = std::ifstream("run_northstar.txt");
+ if (runNorthstarFile)
+ {
+ std::stringstream runNorthstarFileBuffer;
+ runNorthstarFileBuffer << runNorthstarFile.rdbuf();
+ runNorthstarFile.close();
+ if (runNorthstarFileBuffer.str()._Starts_with("0"))
+ loadNorthstar = false;
+ }
+ return loadNorthstar;
+}
+
+bool LoadNorthstar()
+{
+ FARPROC Hook_Init = nullptr;
+ {
+ swprintf_s(dllPath, L"%s\\Northstar.dll", exePath);
+ hHookModule = LoadLibraryExW(dllPath, 0i64, 8u);
+ if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
+ if (!hHookModule || Hook_Init == nullptr)
+ {
+ LibraryLoadError(GetLastError(), L"Northstar.dll", dllPath);
+ return false;
+ }
+ }
+
+ printf("WILL CALL HOOK INIT\n");
+ ((bool (*)()) Hook_Init)();
+ return true;
+}
+
extern "C" __declspec(dllexport) int LauncherMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
{
if (!GetExePathWide(exePath, 4096))
{
- MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Launcher Error", 0);
+ MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Launcher Proxy Error", 0);
return 1;
}
- bool loadNorthstar = !strstr(GetCommandLineA(), "-vanilla");
+ bool loadNorthstar = ShouldLoadNorthstar();
+
if (loadNorthstar)
{
- FARPROC Hook_Init = nullptr;
- {
- swprintf_s(dllPath, L"%s\\Northstar.dll", exePath);
- hHookModule = LoadLibraryExW(dllPath, 0i64, 8u);
- if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
- if (!hHookModule || Hook_Init == nullptr)
- {
- LibraryLoadError(GetLastError(), L"Northstar.dll", dllPath);
- return 1;
- }
- }
-
- ((bool (*)()) Hook_Init)();
+ if (!LoadNorthstar())
+ return 1;
}
+ //else printf("\n\n WILL !!!NOT!!! LOAD NORTHSTAR\n\n");
swprintf_s(dllPath, L"%s\\bin\\x64_retail\\launcher.org.dll", exePath);
hLauncherModule = LoadLibraryExW(dllPath, 0i64, 8u);
@@ -100,11 +132,21 @@ extern "C" __declspec(dllexport) int LauncherMain(HINSTANCE hInstance, HINSTANCE
LibraryLoadError(GetLastError(), L"launcher.org.dll", dllPath);
return 1;
}
+
+ // this makes zero sense given tier0.dll is already loaded via imports on launcher.dll, but we do it for full consistency with original launcher exe
+ // and to also let load callbacks in Northstar work for tier0.dll
+ swprintf_s(dllPath, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
+ hTier0Module = LoadLibraryW(dllPath);
+ if (!hTier0Module)
+ {
+ LibraryLoadError(GetLastError(), L"tier0.dll", dllPath);
+ return 1;
+ }
}
auto LauncherMain = GetLauncherMain();
if (!LauncherMain)
- MessageBoxA(GetForegroundWindow(), "Failed loading launcher.org.dll.\nThe game cannot continue and has to exit.", "Launcher Error", 0);
+ MessageBoxA(GetForegroundWindow(), "Failed loading launcher.org.dll.\nThe game cannot continue and has to exit.", "Northstar Launcher Proxy Error", 0);
//auto result = ((__int64(__fastcall*)())LauncherMain)();
//auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64);
return ((int(__fastcall*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(hInstance, hPrevInstance, lpCmdLine, nCmdShow);