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authorKawe Mazidjatari <48657826+Mauler125@users.noreply.github.com>2022-06-27 15:06:24 +0200
committerGitHub <noreply@github.com>2022-06-27 15:06:24 +0200
commitbe37827d471f2f7c6f1ea88edcf97eda539fd72f (patch)
treed15ccf95a74ed42ba12639368dc090fefd1f7db7 /NorthstarDedicatedTest/serverauthentication.cpp
parent50bb5f3cdd9141dfb48c0d3cb46db185c9c0f708 (diff)
parent5311105b5ca02ba769d9e01e9ff9d6cc85b82d4a (diff)
downloadNorthstarLauncher-be37827d471f2f7c6f1ea88edcf97eda539fd72f.tar.gz
NorthstarLauncher-be37827d471f2f7c6f1ea88edcf97eda539fd72f.zip
Merge branch 'main' into NetCon
Diffstat (limited to 'NorthstarDedicatedTest/serverauthentication.cpp')
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index 8d7c063b..0672f3c6 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -16,6 +16,9 @@
const char* AUTHSERVER_VERIFY_STRING = "I am a northstar server!";
+// This convar defines whether to log all client commands
+ConVar* Cvar_ns_should_log_all_clientcommands;
+
// hook types
typedef void* (*CBaseServer__ConnectClientType)(
@@ -243,7 +246,8 @@ bool ServerAuthenticationManager::AuthenticatePlayer(void* player, int64_t uid,
// set persistent data as ready, we use 0x3 internally to mark the client as using local persistence
*((char*)player + 0x4a0) = (char)0x3;
- if (!CVar_ns_auth_allow_insecure->GetBool()) // no auth data and insecure connections aren't allowed, so dc the client
+ // no auth data and insecure connections aren't allowed, so dc the client
+ if (!CVar_ns_auth_allow_insecure->GetBool() && strncmp(GetCurrentPlaylistName(), "solo", 5) != 0)
return false;
// insecure connections are allowed, try reading from disk
@@ -477,6 +481,12 @@ CCommand__TokenizeType CCommand__Tokenize;
char CGameClient__ExecuteStringCommandHook(void* self, uint32_t unknown, const char* pCommandString)
{
+ // Only log clientcommands if the convar `ns_should_log_all_clientcommands` equals 1
+ if (Cvar_ns_should_log_all_clientcommands->GetBool())
+ {
+ spdlog::info("{} (UID: {}) executed command: \"{}\"", (char*)self + 0x16, (char*)self + 0xF500, pCommandString);
+ }
+
if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1)
{
// note: this isn't super perfect, legit clients can trigger it in lobby, mostly good enough tho imo
@@ -669,6 +679,8 @@ void InitialiseServerAuthentication(HMODULE baseAddress)
"100",
FCVAR_GAMEDLL,
"Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget");
+ Cvar_ns_should_log_all_clientcommands =
+ new ConVar("ns_should_log_all_clientcommands", "0", FCVAR_NONE, "Whether to log all clientcommands");
Cvar_ns_player_auth_port = new ConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, "");
Cvar_sv_querylimit_per_sec = new ConVar("sv_querylimit_per_sec", "15", FCVAR_GAMEDLL, "");
Cvar_sv_max_chat_messages_per_sec = new ConVar("sv_max_chat_messages_per_sec", "5", FCVAR_GAMEDLL, "");