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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-09 03:59:56 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-09 03:59:56 +0100
commit77a1195d77034c00959dfd030e2eb7a57d58a88d (patch)
tree660a0ce48a7c161abb091872db5260d01671a5a1 /NorthstarDedicatedTest/modmanager.h
parent037113d4b8032cd3715d879c2f4b08f66fa2be43 (diff)
downloadNorthstarLauncher-77a1195d77034c00959dfd030e2eb7a57d58a88d.tar.gz
NorthstarLauncher-77a1195d77034c00959dfd030e2eb7a57d58a88d.zip
get rid of context file
Diffstat (limited to 'NorthstarDedicatedTest/modmanager.h')
-rw-r--r--NorthstarDedicatedTest/modmanager.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/modmanager.h b/NorthstarDedicatedTest/modmanager.h
index 5c325d7c..ac7f7425 100644
--- a/NorthstarDedicatedTest/modmanager.h
+++ b/NorthstarDedicatedTest/modmanager.h
@@ -5,6 +5,7 @@
#include <filesystem>
#include "rapidjson/document.h"
#include "memalloc.h"
+#include "squirrel.h"
namespace fs = std::filesystem;
@@ -24,9 +25,6 @@ struct ModConVar
struct ModScriptCallback
{
public:
- // would've liked to make it possible to hook arbitrary codecallbacks, but couldn't find a function that calls some ui ones
- // std::string HookedCodeCallback;
-
ScriptContext Context;
// called before the codecallback is executed