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author | Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> | 2022-06-16 19:22:48 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-16 19:22:48 +0200 |
commit | 8e5b7802fb013fac614268809f03885454998d30 (patch) | |
tree | ffc844d2836831c5e538df2df82551753bf67dd9 /NorthstarDedicatedTest/masterserver.cpp | |
parent | 57e071fdd9c6b7e7d0172b68435a42be78074f86 (diff) | |
parent | 4487becdb849125d0161b0269070de7f395f688d (diff) | |
download | NorthstarLauncher-8e5b7802fb013fac614268809f03885454998d30.tar.gz NorthstarLauncher-8e5b7802fb013fac614268809f03885454998d30.zip |
Merge branch 'main' into NetCon
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index d351fc13..28d11d4f 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -12,6 +12,7 @@ #include "modmanager.h" #include "misccommands.h" #include "host_state.h" +#include "version.h" // NOTE for anyone reading this: we used to use httplib for requests here, but it had issues, so we're moving to curl now for masterserver // requests so httplib is used exclusively for server stuff now @@ -488,6 +489,10 @@ void MasterServerManager::RequestMainMenuPromos() { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); + if (mainMenuPromoJson["error"].HasMember("enum")) + s_authfail_reason = std::string(mainMenuPromoJson["error"]["enum"].GetString()); + else + s_authfail_reason = std::string("No error message provided"); goto REQUEST_END_CLEANUP; } @@ -608,6 +613,10 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); + if (authInfoJson["error"].HasMember("enum")) + s_authfail_reason = std::string(authInfoJson["error"]["enum"].GetString()); + else + s_authfail_reason = std::string("No error message provided"); goto REQUEST_END_CLEANUP; } @@ -755,6 +764,10 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); + if (connectionInfoJson["error"].HasMember("enum")) + s_authfail_reason = std::string(connectionInfoJson["error"]["enum"].GetString()); + else + s_authfail_reason = std::string("No error message provided"); goto REQUEST_END_CLEANUP; } @@ -822,6 +835,10 @@ void MasterServerManager::AddSelfToServerList( std::thread requestThread( [this, port, authPort, strName, strDescription, strMap, strPlaylist, maxPlayers, strPassword] { + // Keep track of attempted connects in case of DUPLICATE_SERVER response + int retry_counter = 0; + + START_REQUEST: m_ownServerId[0] = 0; m_ownServerAuthToken[0] = 0; @@ -901,6 +918,29 @@ void MasterServerManager::AddSelfToServerList( { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); + + // Check for enum member in JSON + if (serverAddedJson["error"].HasMember("enum")) + { + // Check for DUPLICATE_SERVER error response, stop if we tried 10 times + if (strncmp(serverAddedJson["error"]["enum"].GetString(), "DUPLICATE_SERVER", 17) == 0 && retry_counter < 10) + { + + spdlog::info("Retrying request in 10 seconds."); + // Incremement retry counter + retry_counter++; + + // Sleep for 10 seconds + std::this_thread::sleep_for(std::chrono::seconds(10)); + + // curl cleanup to retry request + curl_easy_cleanup(curl); + curl_mime_free(mime); + + // go to beginning and retry + goto START_REQUEST; + } + } goto REQUEST_END_CLEANUP; } @@ -923,6 +963,8 @@ void MasterServerManager::AddSelfToServerList( strncpy(m_ownServerAuthToken, serverAddedJson["serverAuthToken"].GetString(), sizeof(m_ownServerAuthToken)); m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0; + spdlog::info("Succesfully added server to the master server."); + // heartbeat thread // ideally this should actually be done in main thread, rather than on it's own thread, so it'd stop if server freezes std::thread heartbeatThread( |