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authorNorthstar <northstar@northstar.tf>2022-04-13 19:29:44 -0300
committerBarichello <artur@barichello.me>2022-04-13 19:30:40 -0300
commit47ea109be0d73120ddfe6896494e1fce986515b3 (patch)
treefb440b3ab2a00bf506182a9c9a9500d1c4711e0c /NorthstarDedicatedTest/dedicated.cpp
parent04b0b417d1c9f45a708d3e2eec9146fabe09c1d1 (diff)
downloadNorthstarLauncher-47ea109be0d73120ddfe6896494e1fce986515b3.tar.gz
NorthstarLauncher-47ea109be0d73120ddfe6896494e1fce986515b3.zip
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Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp35
1 files changed, 24 insertions, 11 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index c00bed07..5099a6d2 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -28,7 +28,10 @@ struct CDedicatedExports
DedicatedRunServerType RunServer;
};
-void Sys_Printf(CDedicatedExports* dedicated, const char* msg) { spdlog::info("[DEDICATED PRINT] {}", msg); }
+void Sys_Printf(CDedicatedExports* dedicated, const char* msg)
+{
+ spdlog::info("[DEDICATED PRINT] {}", msg);
+}
typedef void (*CHostState__InitType)(CHostState* self);
@@ -77,8 +80,12 @@ void RunServer(CDedicatedExports* dedicated)
maxPlayers = "6";
SetConsoleTitleA(fmt::format(
- "{} - {} {}/{} players ({})", g_MasterServerManager->ns_auth_srvName, g_pHostState->m_levelName,
- g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers, GetCurrentPlaylistName())
+ "{} - {} {}/{} players ({})",
+ g_MasterServerManager->ns_auth_srvName,
+ g_pHostState->m_levelName,
+ g_ServerAuthenticationManager->m_additionalPlayerData.size(),
+ maxPlayers,
+ GetCurrentPlaylistName())
.c_str());
}
@@ -89,7 +96,10 @@ void RunServer(CDedicatedExports* dedicated)
typedef bool (*IsGameActiveWindowType)();
IsGameActiveWindowType IsGameActiveWindow;
-bool IsGameActiveWindowHook() { return true; }
+bool IsGameActiveWindowHook()
+{
+ return true;
+}
HANDLE consoleInputThreadHandle = NULL;
@@ -206,10 +216,12 @@ void InitialiseDedicated(HMODULE engineAddress)
// func that checks if origin is inited
// always return 1
NSMem::BytePatch(
- ea + 0x183B70, {
- 0xB0, 0x01, // mov al,01
- 0xC3 // ret
- });
+ ea + 0x183B70,
+ {
+ 0xB0,
+ 0x01, // mov al,01
+ 0xC3 // ret
+ });
}
{
@@ -296,9 +308,10 @@ void InitialiseDedicatedOrigin(HMODULE baseAddress)
// an origin id as a client for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
NSMem::BytePatch(
- (uintptr_t)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), {
- 0xC3 // ret
- });
+ (uintptr_t)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"),
+ {
+ 0xC3 // ret
+ });
}
typedef void (*PrintFatalSquirrelErrorType)(void* sqvm);