From 47ea109be0d73120ddfe6896494e1fce986515b3 Mon Sep 17 00:00:00 2001 From: Northstar Date: Wed, 13 Apr 2022 19:29:44 -0300 Subject: Format project --- NorthstarDedicatedTest/dedicated.cpp | 35 ++++++++++++++++++++++++----------- 1 file changed, 24 insertions(+), 11 deletions(-) (limited to 'NorthstarDedicatedTest/dedicated.cpp') diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index c00bed07..5099a6d2 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -28,7 +28,10 @@ struct CDedicatedExports DedicatedRunServerType RunServer; }; -void Sys_Printf(CDedicatedExports* dedicated, const char* msg) { spdlog::info("[DEDICATED PRINT] {}", msg); } +void Sys_Printf(CDedicatedExports* dedicated, const char* msg) +{ + spdlog::info("[DEDICATED PRINT] {}", msg); +} typedef void (*CHostState__InitType)(CHostState* self); @@ -77,8 +80,12 @@ void RunServer(CDedicatedExports* dedicated) maxPlayers = "6"; SetConsoleTitleA(fmt::format( - "{} - {} {}/{} players ({})", g_MasterServerManager->ns_auth_srvName, g_pHostState->m_levelName, - g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers, GetCurrentPlaylistName()) + "{} - {} {}/{} players ({})", + g_MasterServerManager->ns_auth_srvName, + g_pHostState->m_levelName, + g_ServerAuthenticationManager->m_additionalPlayerData.size(), + maxPlayers, + GetCurrentPlaylistName()) .c_str()); } @@ -89,7 +96,10 @@ void RunServer(CDedicatedExports* dedicated) typedef bool (*IsGameActiveWindowType)(); IsGameActiveWindowType IsGameActiveWindow; -bool IsGameActiveWindowHook() { return true; } +bool IsGameActiveWindowHook() +{ + return true; +} HANDLE consoleInputThreadHandle = NULL; @@ -206,10 +216,12 @@ void InitialiseDedicated(HMODULE engineAddress) // func that checks if origin is inited // always return 1 NSMem::BytePatch( - ea + 0x183B70, { - 0xB0, 0x01, // mov al,01 - 0xC3 // ret - }); + ea + 0x183B70, + { + 0xB0, + 0x01, // mov al,01 + 0xC3 // ret + }); } { @@ -296,9 +308,10 @@ void InitialiseDedicatedOrigin(HMODULE baseAddress) // an origin id as a client for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server NSMem::BytePatch( - (uintptr_t)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), { - 0xC3 // ret - }); + (uintptr_t)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), + { + 0xC3 // ret + }); } typedef void (*PrintFatalSquirrelErrorType)(void* sqvm); -- cgit v1.2.3