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author | Northstar <northstar@northstar.tf> | 2022-04-14 00:58:51 +0200 |
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committer | Northstar <northstar@northstar.tf> | 2022-04-14 00:58:51 +0200 |
commit | 7f0a407fbbc004ba182287ad46e6fc59a4f09fc9 (patch) | |
tree | ec77264b2d2ade07884a26b529e52d5c0123ba35 /NorthstarDedicatedTest/convar.h | |
parent | d173099cf709e9882d3577fafbc53c8ba9ea85d0 (diff) | |
download | NorthstarLauncher-7f0a407fbbc004ba182287ad46e6fc59a4f09fc9.tar.gz NorthstarLauncher-7f0a407fbbc004ba182287ad46e6fc59a4f09fc9.zip |
Format project
Diffstat (limited to 'NorthstarDedicatedTest/convar.h')
-rw-r--r-- | NorthstarDedicatedTest/convar.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/NorthstarDedicatedTest/convar.h b/NorthstarDedicatedTest/convar.h index b1424fb7..89313258 100644 --- a/NorthstarDedicatedTest/convar.h +++ b/NorthstarDedicatedTest/convar.h @@ -11,19 +11,19 @@ // Command to ConVars and ConCommands // ConVar Systems -#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. +#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. #define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. -#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL -#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL -#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. +#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL +#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL +#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. // ConVar only #define FCVAR_PROTECTED \ (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as // value. -#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1 << 8) // notifies players when changed +#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1 << 8) // notifies players when changed #define FCVAR_USERINFO (1 << 9) // changes the client's info string #define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). @@ -32,26 +32,26 @@ // We are changing the default behavior of concommands to disallow execution by remote clients without // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. -#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar // It's a ConVar that's shared between the client and the server. // At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) // If a change is requested it must come from the console (i.e., no remote client changes) // If a value is changed while a server is active, it's replicated to all connected clients -#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time -#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats -#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated -#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file -#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles -#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players -#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers +#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time +#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats +#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated +#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file +#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles +#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players +#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers #define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload -#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload +#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload -#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server +#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server #define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread -#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg +#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg #define FCVAR_SERVER_CAN_EXECUTE \ (1 << 28) // the server is allowed to execute this command on clients via @@ -136,14 +136,14 @@ class ConVar }; ConCommandBase m_ConCommandBase {}; // 0x0000 - const char* m_pszDefaultValue {}; // 0x0040 - CVValue_t m_Value {}; // 0x0048 - bool m_bHasMin {}; // 0x005C - float m_fMinVal {}; // 0x0060 - bool m_bHasMax {}; // 0x0064 - float m_fMaxVal {}; // 0x0068 - void* m_pMalloc {}; // 0x0070 - char m_pPad80[10] {}; // 0x0080 -}; // Size: 0x0080 + const char* m_pszDefaultValue {}; // 0x0040 + CVValue_t m_Value {}; // 0x0048 + bool m_bHasMin {}; // 0x005C + float m_fMinVal {}; // 0x0060 + bool m_bHasMax {}; // 0x0064 + float m_fMaxVal {}; // 0x0068 + void* m_pMalloc {}; // 0x0070 + char m_pPad80[10] {}; // 0x0080 +}; // Size: 0x0080 void InitialiseConVars(HMODULE baseAddress);
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