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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2022-04-14 00:23:20 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-13 19:23:20 -0300 |
commit | f856fbd939ec1e631d22b8072fb97f943390905a (patch) | |
tree | bf982a3232df925b5c07568bde11a44582a95b70 /NorthstarDedicatedTest/audio.cpp | |
parent | 8d242da7981204ea61b4678741a7cfe73d337442 (diff) | |
download | NorthstarLauncher-f856fbd939ec1e631d22b8072fb97f943390905a.tar.gz NorthstarLauncher-f856fbd939ec1e631d22b8072fb97f943390905a.zip |
Fix formatting to stop clang-format failing in CI (#143)
Diffstat (limited to 'NorthstarDedicatedTest/audio.cpp')
-rw-r--r-- | NorthstarDedicatedTest/audio.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/audio.cpp b/NorthstarDedicatedTest/audio.cpp index 7a2ae711..f2c8ba65 100644 --- a/NorthstarDedicatedTest/audio.cpp +++ b/NorthstarDedicatedTest/audio.cpp @@ -214,7 +214,7 @@ EventOverrideData::EventOverrideData(const std::string& data, const fs::path& pa // thread off the file read // should we spawn one thread per read? or should there be a cap to the number of reads at once? std::thread readThread( - [pathString, fileSize, data] + [pathString, fileSize, data] { std::shared_lock lock(g_CustomAudioManager.m_loadingMutex); std::basic_ifstream<uint8_t> wavStream(pathString, std::ios::binary); @@ -318,7 +318,7 @@ void CustomAudioManager::ClearAudioOverrides() // this is cancer but it works Sleep(50); } - + // slightly (very) bad // wait for all audio reads to complete so we don't kill preexisting audio buffers as we're writing to them std::unique_lock lock(g_CustomAudioManager.m_loadingMutex); |